Thalassicus
Bytes and Nibblers
That does look like the correct attributes... if you change the first value from 2 to 4 it'll probably double the influence from gold gifts. Only way to know for sure is to test it.
@jorissimo
The problem is the majority of CS requests are to kill one another, and with each one you kill it becomes harder to gain influence, so quests are not an effective way of gaining influence even if the returns were increased.
Yes, but it encourages a player to choose a couple of city-states he's gonna be friends with, and a couple city-states he's gonna destroy for influence.The problem is the majority of CS requests are to kill one another, and with each one you kill it becomes harder to gain influence, so quests are not an effective way of gaining influence even if the returns were increased.
And this should be ok.I think the reason you get ignorable influence from gifting units is because you're making it easier for an ally to defend themselves, thus boosting them in other ways.
But CS cannot take city for you. But I agree, that influence for units cannot be to large. Anyway it is a little strange that you always get 2IP. May be more balanced would be situation like that:And they'll fight for you, basically providing you troops without maintenance cost. I agree it's still not terribly tempting though.
I get it. That doesn't make any sense at all. You help them, they like it, but at the same time your influence with them degrades faster. I had this with a major civ too. Washington asked me to join a war with him against the Aztecs. I killed them, I even gave him one of their cities, and then all of a sudden he was angry with me.True. I guess what I'm saying is it becomes harder to retain influence even with the ones you do choose to ally with, because their influence degrades faster after you complete the kill-quests. So the player gets a temporary influence boost, but it hurts you in the long run.
A worrisome number of things in the game do not adjust for game speed or map size. It's a serious problem I'm looking at ways to solve. That said, yes it can be valuable depending on luck... one of the biggest luck-based parts of the game to be honest. You could get 4 scouts or 4 unique units in a row, and in the early game that's a dramatic spread of power.
CS don't give UUs, do they?Is there any way to limit the units that a CS gives you? I hate it when it gives me Unique Units. I just had a war against Russia, and I charged them with Cossacks given to me by Sidon.