@Wodhann: You need to fix your alpha channel, it still shows the hammer/anvil yields you used as base.
...Because you have to create the alpha channel.Here's the tourist guide, for some reason photoshop isn't saving the alpha channel in the DDS though...
Note quite as easy as that, but the ellipse tool comes to the rescue!Just use the png transparency as the alpha.
If you're using Photoshop, you can just extract the transparency as selection (Select->Load Selection), which you can then use to make the alpha channel (make a new channel, set it black, fill the selection with white, that will give you the PNG transparency as alpha channel).Note quite as easy as that, but the ellipse tool comes to the rescue!
Dude, I know. Not a photoshop noob here....Because you have to create the alpha channel.
I noticed when you have transparency AND alpha, it sometimes unchecks the "alpha channels" check box in the "Save As..." dialogue box, that might be it (it just happened to me when I did the export).I created the alpha channel and everything, and for some reason when I saved the DDS and opened it, the alpha channel was empty. It was simply not saving it. I was saving DXT3.
It had no transparency when I was saving it as DDS. I created it afterwards for the png.I noticed when you have transparency AND alpha, it sometimes unchecks the "alpha channels" check box in the "Save As..." dialogue box, that might be it (it just happened to me when I did the export).
The shadows below the icons made that technique ugly (though I probably should have recreated those).If you drag the layer to create a new mask, it will automatically create a black and white mask based on the transparency...
Even DXT5 is often problematic, that's why I provided the 8.8.8.8 encoded files (which basically are just uncompressed). Makes them a lot bigger, though (~ 4x the file size).DXT3 is good for units, but for UI stuff with round edges, you really need to use DXT5.
The shadows are intentional... It's supposed to be that way.The shadows below the icons made that technique ugly (though I probably should have recreated those).
I've had to re-write the yield icon manager, and in the process I've removed the hard coded references to the icon sheets - these are now held in the database. This makes it really easy to swap the icon sheets - just load the new ones into the VFS and update the database table. So if you make new ones and people want them, they can easily use them, and if they don't, they don't - simples!
So I'd say "go for it" - I personally hate the culture and faith ones.
[[You can either make the sheets separate for each icon, or produce a combined one (like food/gold/prod/science) as the second new value in the database is the X-offset to get to the correct column of icons.
Edit: Possibly makes more sense with the actual data
Food - YieldAtlas.dds at 0 x-offset
Prod - YieldAtlas.dds at 128 x-offset
Gold - YieldAtlas.dds at 256 x-offset
Science - YieldAtlas.dds at 384 x-offset
Culture - YieldAtlas_128_Culture.dds at 0 x-offset
Faith - YieldAtlas_128_Faith.dds at 0 x-offset
Tourism - YieldAtlas_128_Tourism.dds at 0 x-offset
]]
I love the way little gems like this are just handed out as though its no big deal.
Just when do you find the time to do all this?