A New Brand of Sheep NES. Number One, Sign Up Thread

By the way Warman Terrorist groups are playable.
 
Terrorist nations will play by slightly diffrent rules and will have a seperate rule set to this shown after the mainstream rules

Economy

Alright the econoym will work in diffrent ways. Economy will be based on the amount of industry you have and commerce you conduct. These levels will be set by me. In the stats there will be a number, ie 25. The highest you can obtain is 50 points.

The first number will be the number of purchase points you have a turn. Each thing will have a a diffrent purchase point value.

Keep in mind that although it seems that your economy cannot fail, this will be a story nes. Thus other considerations must be made. To grow your economy by an unspecified amount of purchase points (dependent on population and other things). To get more Industry or Economy will cost you your entire turns worth of purchase points. Any unused purchase points are not carried over. This will cripple those who do not send orders in.

Military

Your military is the defence of your nation. Without your military the other nations of the world would soon consume you. The follwing is a table for your military and the number of purchase points it costs to gain the upgrade. All numerical numbers will be dependent on your industrial levels.

Army
Soldiers - 5 points
Tank Divisions - 7 points
Artillery - 7 points
Marines - 8 points
Helicopters - 10 points

Navy
Cruiser - 7 points
Battleships - 8 points
Destroyers - 6 points
Submarines - 10 points
Nuclear Submarines - 15 points (needs nuclear missiles)
Aircraft Carriers- 30 points (comes with 2 fighter squadrons for naval use only)
Naval Fighter Squadron - 10 points (each carrier can take 2 fightewr squadrons)

Air Force
Fighter Squadron - 9 points
Bomber Squadron - 15 points
Stealth Nuclear Squadron - 20 points (needs nuclear missiles to equip with)

Space Forces
Space Fighter Squadron - 14 points
Space Cruiser - 15 points
Anti- Satelite Satelite - 10 points

Strategic Forces

Startegic Forces can be broken down into two groups. Mobile (*carried by either a nuclear submarine or a stealth nuclear squadron) or Immobile (Silo). There is counter-meassures to this and they come automatically after the last 100 years of scattered nuclear wars, its essential. They will stop some but not all incoming missiles. There is also powerful lasers pointed towards earth and luna from orbit. These lasers can aid in targeting nuclear missiles aiding them in their trajectory making their striking power more possible.

Strategic
Tactical Missile (carried by sub or bombers) - 10 points (less damage)
Silo (equipped with ICBM MRV (4 warheads) - 50 points
Additional ICBM - MRVs replaces used missiles - 35 points.
Laser Satelite - 15 points

Technology

Technology can be researched by the nation's scientists. Every so often they will discover a better way to do something. The discovering nation will hold this lead for five turns before everyone else aquires the new found art automatically through espionage or other means.

Tech research costs 10 points and must be defined in orders.

Industry and Commerce

Industry and Commerce levels will be shown in a a numeical sense from a scale of 1 -10. This has direct bearing to the purchase points of the nation. To upgrade one of these you need to spend the entire purchase points of the nation in one turn.

- Commerce affects the happiness of your people as they get more consumer goods. This affects output. However if you have an emabrgo placed upon you this could drop dramatically.

- Industry affects the industiral output in your nation. It makes people happy and helps make more arms for the military per a purchase point. However this could drop due to the cyclical nature of buisness that all nations go through from time to time.

Confidence

Lastly your confidence affects you in many diffrent ways. To up your confidence write good, funny, entertaining stories. Quality of quantity. However make an effort and it wont hinder you. Fail to write stories and the people of your nation will get nervous as they have not heard from you.

A Bad Confidence rating can cause the following to happen.

1. If the nation is democratic elections to be held and a possible forced change of government or possible uprisings. If not democratic uprisings straight up.
2. Your economy and thus your purchase points are less stable causing the more prone to collapse. This is because the people get nervous and nervous people do not invest themseleves.
3. Your military may shrink as the servicemen and women decide that their job is simply not worth it no more as the government is all quiet.
4. Scientific research may ground to a halt as the scientists cant remember what they are supposed to be researching.

Terrorism

Beware of giving into terrorists. Your condidence will drop BIG time. However to stop terrorists you must put in strict controls. Do this for to long and your confidence will also drop. To put these controls in it costs you 15 purchase points In the end it's impossible to stop all of the attacks you may suffer.

Suggestions on improving or any rule questions are welcome
 
Terrorist Rules

Terrorist Groups have slightly more simple rules.

Economy
Each terrorist group has 30 purchase points to conduct missions with. If a particular mission is not covered here contact me via pm if you want to do it. I will tell you what it will cost. This level of purchase points will not waver.

Missions

As they have no army terrorist groups will conduct missions. Each mission costs the terrorist group money to do.

Hijacking of Airplane - 3 points
Murder of a Hostage (taking thew Hostage as well) - 5 points
Sabotage of military or scientific production - 5 points
Suicide Bombing - 7 points
Hijacking a Space Freighter - 10 points
Assasimnation of a Political Leader - 15 points
Bombing of building - 10 - 15 points (depends on importance of building)
9/11 style attack (involving two planes) - 20 points
Chemical Attack - 25 points
Acquiring a Nuclear Warhead - 30 points (breifcase size)
Detonation of a Nuclear Warhead - 30 points (must have warhead at start of turn)

Confidence

Stories help Terrorist Organistations in two ways. They help make sure their missions go as planned. Futhermore they ensure that the purchase points are not decreased momentarily as support dries up

Gaining their goals

If the Terrorist Group ever regains control over their nationalistic aim the player then takes control over the new nation. The New Nation will start at the basic small nation level and grow from there. The same goes in reverse. If a nation is ever eliminated then there nation can form one terrorist group. This hinders those who wish to conquer the world.

Take it in mind for those nations willing to give into terrorists, NPCs will view you with contempt. Public outrage over your cowardice will cause your confidence to drop dramatically and a lot of your stats to drop. If the people want it to happen they will let you know.

Terrorists who take control over their nation can continue to make missions as well as the normal day to day running of the nation. Remember people will need to be looked after.
 
I'll join as the EMpire of CHina.
 
I'm the Israeli terrorist group ^_^. Also, for terror attacks what about just mindless killing, hijacking and suicide bombing? Also why can't you continue terror attacks after the terrorist entity becomes a terrorist nation?
 
Then I will be the The People's Army (Chinese communist gureillas). Warman, lets have a contest to see who can pull off the most awe aspiring attack.
 
I ams tilkl working on the details. Terrorist nations may be able to continue to battack perhaps.
 
Just 3 more sign ups I want and then we will begin the game.
 
conehead....this will get ugly, surrender now or face execution!
 
I will start this nes in 48 hours. Histories and stats need to be written. This is the history of the Re-United States of America. This is just a teaser mind you.

After losing the war against China in 2095, the USA splintered into 50 nations. Alaska and Hawaii were annexed by Siberia and Japan repectiveley, Of the remaining 48 Califronia, Washington, Florida, Texas, Arkansas, Michigan and Massachesuetts proved the strongest. They thus took over the continent. After many years these nations as they now styled themeselves met in the Second American Congress (as they were too weak by themselves and reached stalemate between themselves) and began the writing of a new constiution. Thus the Re-United States of America were born. This USA is harsher than most nations. It is a loose confderacy and slavery has re-emerged. As there is no Bill of Rights, freedom has been curtailed. The USA is an emerging power once more and looks towards the reclamation of Alaska and Hawaii. Elections are often rigged, and the Federal government has little control of the doings of the states. However the economy is slowly recovering after a depression that almost lasted a century due to destruction of 2/3 of the cities and population in the Sino- American War of 2095.
 
"Of the remaining 48 Califronia, Washington, Florida, Texas, Arkansas, Michigan and Massachesuetts proved the strongest."

You may want to pick better states then Mass. and Arkansas sheese
 
Warman17 said:
"Of the remaining 48 Califronia, Washington, Florida, Texas, Arkansas, Michigan and Massachesuetts proved the strongest."

You may want to pick better states then Mass. and Arkansas sheese
Massachusettes is a powerful state today, as it is the hub of the communist movement in America. As for Arkansas, it could become more influential.
 
Because I said so.
 
Don't come crying to me when Massachusettes' Red Army has ravaged your home town.
 
Ill join as the Empire of Japan
 
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