Worldreligions or Generic-only-Religions

Worldreligions or Generic-only-religions


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And please don't forget Animism. It is probably the oldest religion of all...

I would like to see the following religious categories, in no particular order:

Animism, Polytheism, Monotheism, Dharmic, Secularism, New age (this includes Wicca, Scientology, etc.)
 
Rhialto, for your model, there are a couple benefits:

As opposed to just having wonders, you now have religion-specific wonders.
Buildings now take on differing appearances according to your religion.
And instead of just having generic units and unique units, there are now religion-specific units.

No team-play?

Did I miss anything else?
 
rhialto - You have Religous Groups and wthin them groups you have Specific Religions.

Each religion can have its onw buildilngs, units and specific wonders with a shared religous wonders for each group.

Also if it possiblbe, each religion will have some varing effect on civ traits, or whatever you wanna call them.

So far - great model. This of course is all in the static mode.

Also, relgions are tied to the tech tree, you have to discover them before you can become them, and they are structured so as to be historically correct.

I just have two points.

Point one - As with the government system -depot being the earlist, you must have its advantages as well as its disadvantages. The same should go the religions.

Even though the earliar religions maybe weak in some areas, you must make them stronger in others. We can argue about the specifics later - but the concept must first be agreed upon.

Secondly. I think you should be able to change within the Religous Groups when ever you want - and maybe when a Special leader appears can you actually change to a differet Relgious Class.

I'm not to crazy about the second point - but i think this area needs further looking into -I'm not yet comfortable with it.
 
@menwia
Your summary i essentially correct. The early religions will have their strengths and weaknesses of course. Aztec polytheism might allow sacrificing workers for culture, Norse polytheism a militarism research bonus, Egyptian polytheism an agriculture research bonus. Exact details need to be worked out of course, but I think they should be small bonuses only.

As for changing within religion groups (ie from Norse to Greek polytheism), I thought about it, but historically, it didn't happen all that often. Historically, I think it is rare enough that we can limit that to a great leader action.

@sir_schwick
Although I never explicitly said it, I guess the religion choice is fundamentally designed to affect your civ almost as much as your government choice. We already have government-specific wonders in civ3, so religion-specific wonders is nothing new. Although I did add mutually exclusive wonders to help flavour the monotheist religions.
 
It seems to me that the benefits are quite limited, though.

Again,

As opposed to just having wonders, you now have religion-specific wonders.
Buildings now take on differing appearances according to your religion.
And instead of just having generic units and unique units, there are now religion-specific units.

And that's it. It just doesn't seem worth it -- it adds a little bit of complexity for some shallow impression of religion with otherwise very little strategy.

The strategic choices could be placed elsewhere if those are the ends you wish to achieve, not that they're more compelling than expanding intelligence, diplomacy or economy. But the strategic choices could be migrated from a religion model to pretty much Civ 3 as we know it.

e.g.: having wonders enabled by your government type, or even having wonders as incompatible
e.g.: having units enabled by your government type
e.g.: having units enabled by culture (Asian versus European)

Along with the aesthetic differences...

e.g.: tying building appearance to culture (European temples and pyramids)

Your model has literally none of the effects that religion had in history -- it's nothing more than a building constraint. I know you get to say your country has a religion, but is it really worth it?
 
I dunno, when I think about religion, I think about how it's brought people together and tore people apart. People of the same religion flock together, and sometimes they take their frustrations out on people with a different religion. And then people within that religion feel animosity towards others in the same religion because of opposing views. I saw a Catholic priest debate a republican author on CNN tonight because the Priest thought peace and reducing poverty were more Catholic than war and banning abortion.

When I think of religion, I think of it as evolving as much as civilization itself, with the two cross pollinating along the way. Christianity starts with a few disciples in the Roman Empire and eventually spreads all the way to the Emperor, and beyond to the Barbarians in the North. The Roman Empire collapses, but Christianity lives on, and it is the most reliable delimiter when trying to determine Europe's borders. Eventually feudal states emerge in Europe, and they are all Christian, and by the time of Reformation many of them have embraced their own state-version of Christianity, and yet still have subtle ties to the Pope. Colonialism occurs, and Christianity comes with it. And all over the world today, you have Christians in nearly every country, and yet share a common seed. The theme here is how religion transcends the state sometimes, and sometimes religion and the state interact -- these "memes" piggy back on one another.

Another theme in religion is how it can change and diverge. From the dawn of Christianity you can show how the Roman Emperor embraced it and added a few laws of his own. You can look at the debate between Augustine and Pelagius and the Donatists -- not a trivial debate -- and you can even show how Augustine won and the others were pronounced heretics or were killed. And while Mohammed interacted with Christians himself, he did not embrace Jesus as a messiah but as a prophet. All while Christian prophets amended the new testament with their own ideas. You even had the book of Nicodemus which details how Jesus went down into hell and faught with Satan, which was later retracted and "out of print". You can say that Communism was inspired by Christianity, and in a sense is a religion with its own mythology and value system. The theme of religion becomes interpretation, as well as amendment, and inspiration. Christianity is full of ideas that mutate, cross-breed, and die.

And you can focus on how sometimes the state and the church were at war. If anything, this is a prominant theme through the middle ages. Leaders are held hostage by the Pope, metaphorically speaking, and have no choice but to listen to his orders. Finally, when the leaders are powerful and intelligent enough, and the church has been exposed as corrupt, the leaders can usurp the pope for power and form their own state religions. All while in other places in the world, religion is not institutionalized, and thus there can be no fight between Church and State. Religion remains a few guidelines for life.

But you can't have a war between religion and state if they're controlled by the same person. You'd need someone to control France and another person to control The Pope. And determining who gets to be the pope isn't even a system worth modelling because it would be so ridiculous.

You can't talk about how religions interact with each other, that's for sure. That's well beyond what Civ is capable of. The best you could do is walk through these hard-wired steps of how religion evolved in some kind of tech tree, and that's not interaction. Even if religion evolved in a tech-tree vacuum, the hard-wired approach means some religions would end up being dead ends, only a handful of religions would continue to change.

And forget about religions spreading beyond states. Even if you assume the most ridiculous -- that every nation gets to invent their own religion -- what happens when they overtake another state's religion? Why would that state say "I guess I'm going to spread someone else's religion so I can help them win"? Why would that state stick with that religion at all, if there's the potential to split, evolve, even invent a new religion or secularize?

When I think of these historical effects of religion, I think of a model complex enough to be a mod on top of Civ. The AI plays as States, and you play as a Religion. Sounds kind of fun, actually. But not feasible without a lot of development, and a lot of fundamental changes in the game.

But rhialto, don't let my negativity about the above issues reflect what I think about your idea. I think your model is admirable in that it's probably the most manageable and sane representation I've heard of. And if they absolutely had to put religion into Civ 4 that wasn't a huge complex mod, I would hope that it would be your model.

But what we're left with is a model that does none of the above things. The most important historical effect a religion has, in your model, is determining what you can or can't build. Sure Japan never built Michaelangelo's chapel ... but if you were to read a book about religion and history, the importance of that revelation wouldn't even make it into the footnotes.

It's just not worth it to me. I feel like we have a choice between a simplified model of religion with a few effects on building, a huge model of religion that isn't even feasible, or something else. Are we going to put a model in the game that has none of the really interesting aspects of religion, just so we can feel better about putting "Religion" on the back of the box? Or are we going to pursue other features that can feasibly go beyond simple labels, with meaningful implications for gameplay and immersiveness?
 
Government in civ does not represent your interaction with your society at all. Frequently how state and inidvidual interacted was the result and cause of all kinds of social perceptions and change. Civ is rather shallow when it comes to any of these forces, but modelling them to respectable depths would make Civ way to complicated and long. I think consistency in design is important so religion should be a strategic choice like government is.
 
I see your point about the simplicity of Civ in general. You'd move from temples to something a bit deeper, even if it's still relatively shallow.

But I'm arguing that it would be more valuable to expand depth in another shallow dimension -- like government. (How many people have talked about social engineering?) How about overhauling the economic system? Or intelligence? Or diplomacy?
 
Regarding social engineering, I've noticed something. The various proposals all demote the detail available in each individual aspect. That is, the sum total of the SE model features is merely equivalent to the sum total of the better revisions for government models.

I'd rather see all the sectors promoted to the same or similar levels of detail as governments, rather than see governments demoted to a part of a broad SE model.
 
I think that a Government type should give someone a rough idea of the 'values' held by the nation under that government. Within each government type, however, there would be some degree of flexibility in your actual 'value'. So one democracy may have a more open market than another, whilst one republic might allow almost universal sufferage, whilst another republic might only allow a very small number of people vote!
In addition, I still think government type should determine base corruption, crime and waste levels, as well as base unit support and maintanance costs. Government type would also effect base wealth and culture values, as well as relations between nations. All these base values, though, would be in some way effected by your final SE settings!

Yours,
Aussie_Lurker.
 
I'm in favour of a plethora of "government" types. To whit:

Ancient
Anarchy - what you're in when you're in trouble
Chieftain - default, vanilla civ despotism renamed
Dynasty - Ancient world monarchy
Republic - Roman senatorial system
Colonial Empire - Ancient imperial system, Rome and China
Democracy - Athenian style forum meetings.
Middle Ages and Renaissance
Feudalism - King supported by powerful nobles
Monarchy - French/Russian style absolutism
Theocracy - church has ultimate authority
Mercantile empire - What most of colonial Europe used.

(I originally had caliphate, blood cult, and fundamentalism in my governments model, but I now think these can be better implemented as religion-specific wonders with expiry techs, or features of specific religions)

Modern
Communism - Soviet Russia, communist China
Fascism - you know who. A merger of gov and corps with nationalism at the forefront.
Junta - a modern despotism; including rule by an army leader or with consent of the army. Notable is the lack of any powerful corps influencing the government. Pakistan, Saddam's Iraq
Social Democracy - Sweden
Federal Republic - USA, Brazil, India, the EU
Constitutional Monarchy - UK, Japan
Futuristic
Peoples' Republic - idealised marxism
Corporate Republic - government where the corps pull all the strings
Ecotopia - environmentalism amok
Virtual Democracy - elections by internet on every issue
Technocracy - Government by a programmed ai making the decisions

Each government will also have a few related gov types to which you can transition to instead of revolting to. A transition would still be painful, but nowhere near as painful as a full revolt.
 
Good idea, definitely for a DyP mode, but not for new Civ players. Also, Political and Economic systems do not have inherencies for the other. Much of the cultural inherency for both political and economic systems are cultural, as are what the society values(another SE quality from SMAC). You could have less overall options with moe possibilities and more open strategy.
 
Maybe certain government forms would make others obsolete. Like the ancient style dynastic monarchy where you rule by divine right gets replaced by the saudi arabian style monarchy where you rule because of your family's credibility. Despotism is replaced with Military Dictatorships. Athenian style democracy is replaced with scandinavian style democracy. Feudalism replaced by Fascism?

I like more governments, but too many choices can result in a ridiculous drop down menu. Either find a way to collapse older governments into new ones, or pull apart the economic and political variables. If there are 5 economic models and 5 political models, you can essentially create 25 different governments, right? (Maybe have a few realistic constraints.)

I'd seriously rather see government expanded than a religion model. Even religious buildings and religious units are less interesting than government units and government buildings (Zealots for Fundamentalism, Secret Police for Fascist, Guerillas for Communist that are highly resilient, Reservists for Democracy that are cheap to produce). Although I know that's only my opinion.
 
5 religions? Better make those generic then.

With a vast menu of govenment types, making some obsolete with time would certainly hit the goal of removing the excessively long menu. But then there is the religion menu, and real-world considerations prevent us from making any of those obsolete with time.
 
I dunno. If religion is really just a pick from one of five choices, the bigger determiner isn't whether your society is polytheist or animist or monotheist, but how intense a role it plays in every day life, in the state, in the institutions.
 
I seem to have fully developed government models, and religion models, albeit static. I'm gonna try to see if I can't create a set of values and economics and merge them into a grand unified theory.

Unfortunately, real world considerations mean I don't have as much tme as I'd like to focus on this. There's a 50:50 chance I'll be leaving this country by Christmas. But I'll see what I can do.
 
Instead of choices about "animist, polytheist, monotheist" let alone "hindu, buddhist, christian" with various traits...

I'd rather see choices like "Theocracy, Official Religion, Unregulated, Banned Religion"

Theocracy being a nation like Iran or the Taliban's Afghanistan where it's actually run by a religious figure.

Official Religion being more like European nations in the middle ages, where the Kings didn't call the religious shots, but made distinct appeals to follow religious ideals in their policy.

Unregulated is complete religious freedom, but no legislature that enforces one group's belief over another.

And banned religion is where legislature forbids any kind of overt religious practice.

To me, those would be choices that would be much more flexible to reflect reality, instead of trying to tie traits to various religions (no matter how abstract they are).
 
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