Graphics Modification Requests Thread

i need a Spichlerz for the UB of Poland in my "euromod",

So i have another Request, a Spichlerz! Image below.

Spoiler Spichlerz in a town somewhere :

PL_Gorzow_Spichlerz.JPG

Ignore the signs on the side of the building.


It replaces a Granery, Adding 5% to Production and 5% to Commerce. (Please tell me if you think that's to OP/UP, i thought, Granery's are build in most cities like a Forge, and the Mint replaces the forge giving 10% commerce so i used the Mint as a comparison). Maybe i should make it cost more hammers then the Granary. It also make's sense since it's not just a granary, it's the town's granary and needs to be bigger.

Anyway, the Spichlerz is basically a City Granery used in Poland.
 
Hello with all. I make a request here in order to know if it would be possible to make a new graphic model for the fortress. It would be necessary that an airport appears thus that a naval base or/and a channel.

P.S: It would be possible to answer on my subject here even.
thank you :)
 
Don't know if this has been suggested before, but here goes:
I would like to see a "darker", more realistic civ; smaller units, cities becoming near-ruins after a longer siege, fires and more smoke (for example, a hamlet doesn't just disappear when plundered, it burns to the ground after a number of turns), and maybe some craters appearing on the ground after a larger battle?
 
I keep getting "failed to allocate video memory", but only in very late game situations. I wouldn't mind having some sort of graphics mod that had simpler versions of terrain features. Maybe have trees with fewer branches, or even just a cone-shaped, green "tree", or a tree composed of two isosceles triangles at 90-deg to each other, along the vertical axis of the tree. Wouldn't that reduce the video memory usage noticeably ?

Thanks!
 
I keep getting "failed to allocate video memory", but only in very late game situations. I wouldn't mind having some sort of graphics mod that had simpler versions of terrain features. Maybe have trees with fewer branches, or even just a cone-shaped, green "tree", or a tree composed of two isosceles triangles at 90-deg to each other, along the vertical axis of the tree. Wouldn't that reduce the video memory usage noticeably ?

Thanks!

I found another thread with a Low Graphics Mod I was looking for, but it needs some fixin'. I got it to run with BtS v3.13, but I needs some model tweaking that I have no idea how to fix nor software for. If someone could also fix the problem with the trees not adapting to the height of the terrain, that would be great too, but I can live with that slight problem.

Thanks! Please see:
http://forums.civfanatics.com/showthread.php?p=6679662#post6679662

Jeff

Am I the only one that has slow/huge/late game video memory issues?
 
isn't there more to your story ? Which mod(s) are you playing when this occurs ?
I keep getting "failed to allocate video memory", but only in very late game situations. I wouldn't mind having some sort of graphics mod that had simpler versions of terrain features. Maybe have trees with fewer branches, or even just a cone-shaped, green "tree", or a tree composed of two isosceles triangles at 90-deg to each other, along the vertical axis of the tree. Wouldn't that reduce the video memory usage noticeably ?

Thanks!
 
Ok thanks for the tip. I´ll try it.
 
isn't there more to your story ? Which mod(s) are you playing when this occurs ?

Uh, no mods.... except the official v3.13 BtS patch, and the unofficial Bhruic's 3.13 patch. Everything is fine until I get to the point around 1990-2010 or so, when a few of the computer players and I start to field a couple of hundred-unit armies apiece (the save files start to get over 2MB at this point). I was hoping to get around this late-game video graphics limitation by ratcheting down the graphics for trees, since they seem to be plentiful and also very detailed by default.

I've turned on single-unit graphics and all that easily accessible stuff already. I tried the "memory-saver" .ini file option, but when I enable that, the game crashes almost instantly.

I've got an older Pentium 4 computer with a NVidia 4400 AGP 4x graphics card with 128MB video RAM. All the newer graphics cards are AGP 8x and won't physically fit in my box. I'll buy a new computer eventually, but right now I'd just like to stick with the hardware I've got.

Thanks!

Jeff
 
Why don't you use the graphic you linked to? Facilities and Improvement graphics can be used for one another.

I tried it, but the new grafic was only shown in the civilopedia. on the terrain were the old grafics of the fort.
 
I tried it, but the new grafic was only shown in the civilopedia. on the terrain were the old grafics of the fort.

What did you do exactly? You need to edit the 'fort' entry in the Civ4PlotLSystem file like this:

<ArtRef Name="goal:IMPROVEMENT_FORT">
<Attribute Class="Improvement">IMPROVEMENT_FORT</Attribute>
<Attribute Class="Era">ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Fort/Eu_Ren_Castle.nif</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">fCenterCut:70</Attribute>
<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
<Attribute Class="Scalar">szForceContourGeometry:shadow</Attribute>
<Scale>0.65</Scale>
</ArtRef>

And of course put your new graphics in a Improvements/Fort folder. This is important, since AFAIK the graphics engine or the SDK is limited on this department.
 
Hi Guys.

Not sure if this has been mentioned or attempted, but I'm thinking of attempting to make a graphically "more complete" Aussie ethnic unit set. There's certainly been Aussie Civ modcomps before - this would instead be basically just the unit set, and from there someone if they wanted to could take that set as part of a wider civ for inclusion in any of the modpacks which use VD or Diversica style graphics.

Only problem is I'm a complete newb when it comes to this stuff... would it simply be a matter of PMing around the usual unit-making wizards at Fanatics to get permission to use their units in such a compilation and then grab the files from each of their mods/modcomps as required until I have the completed set?

Can anyone provide advice on what accompanying xml files I'd also need to edit? My goal essentially is to make something which is as easy as possible for modders like Grave, Ripple01, Avain etc to include such a compilation in their stuff.... the upside for me would be being able to play an Aussie ethnic set with these fantastic mods!

I'd be looking to combine several different elements into any such set, with a mix of "Aborigine" Civ stuff, with English civ stuff (the Redcoated riflemen and the English Infantry model for example), and some of the modern units associated with Australia in modern era as well (such as the Mounted Infantry unit and Australian Imperial Force unit which has been used as a Marine in previous versions of the Australian Civ). Other more generic units like the M113 etc....

Anyway, if anyone has some ideas as to where my best starting point would be, please PM me as any advice would be much appreciated... :)

Cheers
 
I am sorry fr being such a NOOB but I can not for the life odf me search through all these posts to find what I am looking for. The google search does not not help (at best it keeps finding Civ 3) and i am at wits end.

Ill I want is New resources which I can insert into a casual game and a earth map, (descent) that I can play on that has less than 20 civs. I am NOT good at editing script or creating things, this is just for casual play after all.

Thank you
 
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