City Graphics Request: Troy

Second attempt. Removed outer walls. Still looks kinda cheesy since its way too croweded. Any and all comments will be appreciated.
 

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Actually I just thought of something thats crazy, but might prove useful for this kind of myth mod. Why have troy as 1 city, why not 9?

Cities need to seperated by atleast 1 square, even same-civ cities. So we have 4 cities called north, south, east, west walls of troy, and between these 4 cities, 4 immovable artillery units that look like continuations of the wall cities. Finally the center is another artillery unit with tower like structures to create the illusion of a 9 sqare cirty.

:crazyeye: Bet no ones thought of that one before. Wohooo LSD!!!

This way Troys' walls can fall, but the main city can remain intact. Since the artillery can't be moved, better remove the disband option or the AI may be tempted to destroy a wall rather than fortify it.
 
Here's my attempt. I separated the main city of Troy from the housing to create the metropolis. The town and city were created from sections of housing and wall.
 
Ok this is what I meant by a city on 9 squares. They are essentially 4 cities here, but immagine them being called the North/South/East/West walls of Troy.

Now the settlers are also hoing to appear as city blocks but are artillery units, immovable, can't fortify, disband. This makes Troy appear like a 9 square city rather than 1. In the center square will be the flag unit, the beautiful Helen of Troy so even if you capture the 4 squares making the walls of troy, the other 5 remaining will have enough bombardment to kill and reclaim atleast one city wall per turn. The only way to win would be to rush the whole military might down Troy's throat !!

Any comment on this.
 

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NICE! these are amazing!

@ocedius
I love the idea of N/S/E/W Walls thing but how about one city with 8 immmobile artillery.

like this:

***
*C*
***

with *= wall/artillery and c=city.

artillery should probably be immobile, no disband, no bombard range, high bombard strength, ROF= 1, high defense, no attack, AI strategy "Artillery"

that way the walls "defend" but dont attack (never seen an animated wall) and the AI civ will have to use them.

Chukchi_Husky said:
Here's my attempt. I separated the main city of Troy from the housing to create the metropolis. The town and city were created from sections of housing and wall.

I LOVE THEM!!!! especially the metropolis which will probably become the final city graphic for troy! MANY MANY MANY THANKS!!!!
 
the100thballoon said:
NICE! these are amazing!

@ocedius
I love the idea of N/S/E/W Walls thing but how about one city with 8 immmobile artillery.

like this:

***
*C*
***

with *= wall/artillery and c=city.

artillery should probably be immobile, no disband, no bombard range, high bombard strength, ROF= 1, high defense, no attack, AI strategy "Artillery"

that way the walls "defend" but dont attack (never seen an animated wall) and the AI civ will have to use them.

I LOVE THEM!!!! especially the metropolis which will probably become the final city graphic for troy! MANY MANY MANY THANKS!!!!

That makes perfect sense. a City surrounded by 8 artillery units making the city's walls. Since this scenario could be 'capture the flag/princess' for Helen of Troy, the AI would attempt to capture and use the artillery to bombard Troy and capture the princess/flag unit.

:king:
 
@ocedius
i am REALLY liking your ideas! you will definately be in credits!

@EVERYONE!

see here for details on the current progress of this mod!
 
i see now. i was a little confused earlier. a comment:
the walls dont have to be connected (or seem to be connected) to the city. since I have pretty much decided to use Chukchi Husky's metropolis version of Troy, try to work around that. the corner units should be towers and the in-between units should be wall-looking things. :lol: love my technical terms :lol: If possible try to make the walls look connected. i know you are trying. THANK YOU AND GOOD LUCK!

ps- the way i make/edit units in my EXTREMELY primitive fashion is:
1) Open Flicster and export a blank flc story board with whatever settings you want
2) Open Irfanview and save the new pcx file as a bmp file
3) Open Paint and edit it to your heart's content
4) Reopen the new bmp in Irfanview and save as a pcx file again (rewriting the old one)
5) Open Flicster to test your animations
6) Export as Flc
7) Test in-game
 
Couple o' comments.
Troy is not now a port but there seems to be a general agreement these days that back in the bronze age it was on a bay. It's bay simply silted up the same way that the bay at Miletus did. Map and details.....
http://www.udel.edu/PR/UDaily/2003/troy030303.html

Regarding historicity of Troy, I don't see how it can be said that the traditional site of Troy (Hisarlik) is proven to be that city. There is an awful lot of circumstantial evidence though that points in that direction. To dismiss it as all myth is off the mark. The Hittite archives refer often to 'Taruisa' and 'Wilusa' and those are generally conceded to be in NW Anatolia (why there was ever any debate there is beyond me). Homer refers to 'Troy' and 'Ilios' (archaic form: Wilios). It is not clear from Homer or Hittites though which was city and which was the country or if the were just interchangeable.
Hittite records also refer to a king of Wilusa named Alekshandush who had a treaty with Hittite king Muwatallis. Greek legend calls Paris, 'Alexandros' and an obscure legend has him meeting a king 'Motylos' when first arriving in Anatolia after abducting Helen. Alexandros,Wilios,Motylos and Alekshandush,Wilusa,Muwatallis... too many coincidences, I think, between legend and archives for this stuff to be simple fabrication.

Well, if you are still awake, how is this mod fixed for maps and cities? Are you using the Eratosthenes map or the 'Hellas' map of Greece and W. Anatolia. I had worked on a version of the Hellas map for a while making minor corrections and putting in cities/civs for the Trojan war period. Civs included "Akhaia" (Mycenae/Sparta lumped with other 'kingdoms' that would have been subject - or probably so), Knossos, Ithaka, Pylos... etc, major, independent Greek kingdoms. Also allies of Troy... Phrygians, Thracians, Lycians, Maeonians, Amazons (!!) etc. Very difficult finding cities for the period esp. outside Greece and it is a hodge-podge of legendary, bronze age, classical and modern names(that were bronze age sites tho). Xen is probably cringing but I believe it is the best that can be done with the present state of knowledge. My Phrygians frankly border on wishful thinking but I think everyone else is on much more solid ground. If you are interested and someone can tell me the procedure for attaching a zipped map, I will do that. At least I think it would be useful for info if not usable "as is".
 
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