- Joined
- Mar 26, 2007
- Messages
- 7,920
In my opinion, this article is great for exposing the link between research and wealth and varying each via the research slider with the goal of maximizing Research rate. In the following, I will touch on topics which really go beyond the scope of the current article. Please do not take it as a criticism of that fine article though it could be augmented with some of the ideas sketched out below.
The article doesn't fully address how building Wealth (aka Gold) or building Research can dramatical change the balance between Wealth (Gold Coins) slider and Research slider. Since one can build both Wealth and Research, the analysis of the average number of Wealth multipliers versus Research multipliers needs to account for Hammer multipliers being focused on either building Wealth or building Research. For example, a Hammer capital in Bureaucracy loaded with Workshops, vast Levee system, Ironworks, Forge, Factory, power Plant, even indirectly using The Kremlin's -33% production savings for Wealth (explained later), can build an enormous amount of either Wealth or Research. Wealth building can augmented by building National or World Wonders for fail Wealth (Gold) using resource production multipliers, possibly the Industruious trait and even The Kremlin for its -33% production = a +50% base Hammer boost like the one Mathematics provides to Forest Chopping.
The article does indeed make suggestions on when to build Wealth or build Research to maximize Research rate. However it doesn't explain how Hammer multipliers, including resource multipliers, the Industrious trait and The Kremlin can be leveraged to increase Wealth production, thus further increasing one's Research rate.
The article might also focus on games where maximizing Wealth is actually more important than maximizing Research. There is also the third case where maximizing Hammer rate is the primary goal too.
Sun Tzu Wu
The article doesn't fully address how building Wealth (aka Gold) or building Research can dramatical change the balance between Wealth (Gold Coins) slider and Research slider. Since one can build both Wealth and Research, the analysis of the average number of Wealth multipliers versus Research multipliers needs to account for Hammer multipliers being focused on either building Wealth or building Research. For example, a Hammer capital in Bureaucracy loaded with Workshops, vast Levee system, Ironworks, Forge, Factory, power Plant, even indirectly using The Kremlin's -33% production savings for Wealth (explained later), can build an enormous amount of either Wealth or Research. Wealth building can augmented by building National or World Wonders for fail Wealth (Gold) using resource production multipliers, possibly the Industruious trait and even The Kremlin for its -33% production = a +50% base Hammer boost like the one Mathematics provides to Forest Chopping.
The article does indeed make suggestions on when to build Wealth or build Research to maximize Research rate. However it doesn't explain how Hammer multipliers, including resource multipliers, the Industrious trait and The Kremlin can be leveraged to increase Wealth production, thus further increasing one's Research rate.
The article might also focus on games where maximizing Wealth is actually more important than maximizing Research. There is also the third case where maximizing Hammer rate is the primary goal too.
Sun Tzu Wu