Round 5, 760 AD - 1250 AD:
You're right about WK's favourite civic being CS SnowlyWhite, a civic I also shared with him, for some time. I started off the round by making the proposed trade.
I decided to pursue Gunpowder as that would be necessary regardless of which units I wanted for the upcoming rennaisance war with Nappy and it was a tech that noone else had gotten thus far.
780: Meet Liz.
840: GS #3 born in Lalibela. Now what to do with him? I could settle, bulb or start my first golden age. I decide to hold on to him for a few turns to look at the tech situation once I got Gunpowder, so I sent him to the capital in the meantime.
I switch to slavery and OR (only 1 turn anarchy) and build some missionaries as I want to focus on getting some infrastructure up, especially forges and universities to unlock Oxfords.
900: Gunpowder -> Engineering, aiming to get Chemistry. I trade Gunpowder to Joao and WK after deciding to bulb for part of PP with my scientist. The reason for this decision and the following trades is that WK doesn't have PP and Joao doesn't have Guilds, so I hope to do a second round of trading the following turn.
I trade cow to Liz for gold.
940: However it turns out Joao got Guilds the next turn and WK was almost finished researching PP on his own. I decide to get some scraps for it at least once he has some money (he had around 130 here).
1000: Engineering -> Chemistry.
1020: SOL BIDL (HC). He is so happy about this that he decides to be magnanimous.
1050: WK wins circumnavigation race. I start on Oxford in Aksum after finally getting the last required university whipped. I start whipping trebuchets in Libyan and putting the overflow into the Globe Theater. Since I'm in HR I can whip as often as I like as the GT will cancel out all the anger once it's done.
I finish the Heroic Epic in Yeha and start producing trebs there the ordinary way.
1080: Chemistry -> Nationalism. Put a turn into nat to trade for it.
Kremlin BIDL (HC).
I do some more tech trading.
1090: I trade for Nat with Liz despite her being Nappy's worst enemy. No demerits are earned however.
I start researching Replaceable Parts to continue trading around Chemistry. I've decided at this point that I can push for Riflemen and hopefully get a tech jump on Nappy who is a bit backwards and seems to be pursuing non-military techs strangely enough.
1110: Nappy steals banking from me, his borders also expand enough that we now share at least 8 land tiles, making me eligible for additional DOW checks every turn since he's only pleased with me. Still, delaying that possibility until this late date might be what kept me alive so long.
I trade for RP with WK, earning some demerits from HC who falls from friendly to pleased since he's also switched from his favourite civic HR to US.
I start researching Steel.
1120: More trading.
After getting forges, universities, theatres and barracks up in my cities I concentrate more on growth and getting harbors.
1140: Joao gets a free golden age from the sports league events.
1180: Joao loses iron in culture war but no worries I sell it at a discount.
These deals always feels borderline exploit to me. Are they reasonable from the AIs point of view? Not that I'm against exploiting the AI mind, but it could always be patched I guess. Well at least he can build cannons now so I guess it's not useless.
1180: GP #4, a great artist, is born in Lalibela. I actually could have gotten him 2-3 turns earlier as all I wanted was any GP to start a golden age. I was playing a bit on autopilot in regards to this though as I usually avoid great artists like the plague and thus didn't hire all the specialists I could being out of caste system. I start a golden age. I successfully beg Liz for 40 gold after having been rejected from various leaders a couple of times.
I switch to free market and theocracy.
1190: Finish Oxford in Aksum around this time.
1210: Steel -> Rifling. WK has it but wont trade and I want it to start drafting the best units I can get.
I trade with Liz then sign OB with her now that she's not on anyones hit list (diplomacy changing back and forth a bit) and I get Astro for trade routes. It didn't cost me much to delay Astronomy this long as most AIs were in Mercantilism anyhow (most significantly WK).
I trade with WK and find 3 sources of Oil within my borders.
I discover Nappy is WHEOOHRN, could it be me or is it someone else? I'm eligible for a big-scalde land war at least with the new borders.
1230: I didn't note the date for when I met SB but it was really late, so late that I built a caravel and sent it to get it done myself.
Our first interaction is his demand to give him Astronomy. I accept and he's moved from Annoyed to Cautious.
1250: I get Rifling and decide to end the round. First a trade with SB though.
He already has a fair bit of Sci Meth.
I'm thinking of starting the next round by switching to Nationhood and begin the drafting, hopefully I can finally get the GT done soon in Libyan. I never built any Oromos after deciding to shoot for Rifling as I wanted infrastructure and then put priorities on siege and spy units.
Map shots:
Only musketeers and older units here so far.
I've put research to Military Tradition with my eyes on unlocking Cavalry for fast and powerful reinforcements (until Nappy gets rifling). Slider is set to 0% for a turn though to get gold to upgrade my remaining trebs to cannons.
Here's the tech tree:
And the tech situation:
I've avoided trading with Nappy and he's a little backwards being two techs from rifling and cannons and three from grenadiers. He's got physics though for airships.
Relations, WK and SB are the ones disliked by my continent, with Liz being more neutral. HC is furious at WK without actually having fought any wars.