CatGarfield
Chieftain
I think this may have been a result of unrest. Even when a city is gifted, then there is a number of turns of unrest equal to the population. During this time, no![]()
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are generated by the city, though happiness buildings will contribute
, and trade routes will produce
. However, the city still generates
during this time.
After reading this I had to go and check, although I was pretty sure that enough time had passed (around 20 turns is quite a bit for a size 3 city to be in resistance). Plus I checked all the other yields and it's definitely "the bug". The city center tile yields (food, production, gold) are NOT added, but everything else is.
are generated by the city, though happiness buildings will contribute
, and trade routes will produce
during this time.
