r_rolo1
King of myself
Tanks had the barrage line removed and the overflow cash is capped as it was in the 3.17 Unofficial Patch, if that is what you are asking It is all in the changelog
Tanks had the barrage line removed and the overflow cash is capped as it was in the 3.17 Unofficial Patch, if that is what you are asking It is all in the changelog
Those two are going to change gameplay styles a bit...- Players can no longer receive obsolete resources through trade
- Build-specific production modifiers are no longer counted for overflow gold calculations
All excellent and much appreciated fixes!- Terrain height no longer affects aerial recon missions
- Re-enabled Foreign Advisor "Glance" screen
- Colonies no longer assume the name of an eliminated player
- Hammer decay of build items not currently being worked on correctly scales with game speed
- Reduced frequency of city liberation popups
Yes, but which GLANCE screen? The ugly one that was there before or the slightly less ugly BUG one?I entered the MP lobby this afternoon, and lo-and-behold, a new patch is downloading, version 3.19. Patch notes:
- Re-enabled Foreign Advisor "Glance" screen
It wasn't a mistake, it was intentional. The mistake was not removing barrage from the tanks.
Tanks are still extremely strong. They just aren't as overpowered with the loss of collateral. If you're seriously arguing armor needs collateral to be useful, you have a poor concept of game balance.Seems like a mistake since it made tanks extremely weak and almost pointless.
Same goes for the limitation on EXP for siege weapons. -That- is a mistake. You can't word that one as an intentional fix.
Considering this patch is pretty much built out of the UP, and BetterAI (created by modders), that comment isn't exactly fair or accurate.@ ruff
Most likely the ugly one ( insert plug to BUG mod and remember to ask ruff for some advertising fees ). In the end, it is far easier to remove a "#" then to get some new and spiffy code from modders, I guess .....
Are we playing the same game?Seems like a mistake since it made tanks extremely weak and almost pointless.
I just said that was easier to delete a caracter from their own code than inserting new code from somewhere else if they had the choice. In the glance issue they had, in the other issues they most likely didn't had... I was not implying nothing more than the good old "least effort" ruleConsidering this patch is pretty much built out of the UP, and BetterAI (created by modders), that comment isn't exactly fair or accurate.
Considering this patch is pretty much built out of the UP, and BetterAI (created by modders), that comment isn't exactly fair or accurate.
I am extremely happy that chopwhip for gold "tactic" has been put into the bin. Great stuff, who would have thought that a new patch will pop out so suddenly...- Build-specific production modifiers are no longer counted for overflow gold calculations