As recognizable as many of these dictators are, their faces aren't really going to fit many concepts throughout the game. Use symbolic icons and ideas in picture form if you know what I mean. American flags, pictures of modern dictators, etc are not things I want to put into general aspects of this mod. A picture of Hitler would work great for Nazi Germany, but not so much for general concepts such as totalitarianism, especially when you may get that branch thousands of years before Hitler came to be.
I think instead of "no religion" you should pick a real world religion for the 10th religious social policy. Shintoism could essentially be covered by Buddhism/State Divinity, which leaves Sikhism and Jainism as the world's largest organized religions that aren't covered thus far. I'd rather just let Hinduism cover the religions of the Indian subcontinent and include one of the early polytheistic faiths, like the Hellenistic or Egyptian religions.
No-State Religion represents the civilizations who are actually against religion. Soviet Russia and Communist China being 2 good examples.
At some point I may release a second page of religions to cover the rest.
Here are a few pictures to fill in for State Divinity. The first is an Egyptian pharoah with a God-like sheen. The second is Augustus Ceasar; he was named a god after his death. The last is the Statue of Zeus; several greek rulers (Alex for example) claimed they were descended from the gods to further their authority.
My favorite is the statue of Augustus (go Rome!). It is pretty specific to Rome, but the basic concept can be applied to any ruler who claimed divine power. I think the picture of Zeus would make the best background picture. The pharoah image is definately the most general of the three. Which do you think is best?
Yeah I think the Zeus pic fits it pretty well.
alternatively, if you'd want to use a more modern god king....
Holy christ. Keep the pictures to a respectable size please. If you can't resize them before posting, please put them in a spoiler.
Stalin, Hitler an even Mao killed more than 100 million people maybe 300. I think there is no need to use them, its a shame to discuss this
Personally, I don't care what they did. For me , they represent specific historical periods, and specific acts. Pictures of them can represent those historical acts, but not broader concepts that are much bigger than they were. I doubt they will be needed in this mod. They are more scenario territory.
will this mod have the planet view when zooming out all the way like in civ4. I heard civ5 did away with the planet view. I assume the planet view is being implemented into this mod for space colonies/space cities. Am I right? I'd actually like to see the planet view like in civ4 being implemented into other mods about the industrial age or modern age as well.
It wouldn't be necessary to add a planet view for space cities.
If someone makes a planet view, and there are performance hits and crashes related to it, I could consider using it. I doubt you will ever see this though. It would be a gargantuan task.
i suddenly think about governement and i check i still use the original (french for me) governements and of course can't see the news one.
so i finally start a new game with : "Allow policy saving" box checked (and the next one too about promotions)
but strangely i still have the french (original) ones ... is that normal? or i miss something?
i use civ 5 last patch with v9 21.12.11
Do you mean you still see the Vanilla Civ 5 policies?
CTD issue Turn 169 then reloaded and got to 176 Medieval Era, AI I think is one more ahead. A city-state was just conquered/war with. Playing Americans, 5 AI, huge map.
Previous game CTD at turn 196 everything the same as this game except I am at war.
This is Version 9, the latest update I believe downloaded it yesterday.
You mean you just had one CtD, or a CtD Wall?
I've been having crashes lately when the one the of AIs are the French and they have Foreign Legion units. So I tried out the French and discovered that the Foreign Legion units are still in the Replaceable Parts Tech (Eng). FLs also do not become obsolete. I don't know if the different tech location is causing the crash. I'll try a new game with French AI in it after I make the corrections and see if I still get the 'scrolling to' crash.
Fixed this and a couple other UU related issues. Will be available with the next upload, thanks.
ive noticed that at certain ages techs drop to 1 per turn...seems as a little annomaly think its befor digital..plus time seemed very too short between some important techs in MIL around the first gunpowder units...But what i find the most frustrating was really infact that there isint enought alluminum,oil and uranium to buil up.. maybe adding building that double output of a resorce could aid...? or have a different map gen...? gold seemed fine...maybe ajusting the great generals...or the forts...railrods and roads could cost much more..oh and ive built space ship completly just cant launch it...could be missing somthing...gotta play more *addict*
Is this the anomaly where tech cost is so high that it just bugs to 1 turn, or do you mean you produce enough beakers to get all techs in 1 turn?
I haven't even been able to tweak science since I revamped the system, so good chance it is out of whack in places. So if you can give me some info: number of cities, gamespeed, the number of beakers per turn, and the tech cost in beakers at various points, it should help iron the problems out.
Plz add a prehistoric age!!!!!
First I need to finish filling out the current 8-9 eras, as well as the next 4-6 pages of social policies....
It is low on the priority list.