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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#1 |
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King
Join Date: Jan 2009
Posts: 617
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Community Call to Power Project
Most Current "Stable" Version
God's & Kings: Link!!! Vanilla CCTP: Mediafire God's & Kings Don't have much to say here. Just released G&Ks version of CCtP; there will be some issues to be sure, but I am confident that we can work them out quickly. HUGE thanks to both Horem and FiresForever; I seriously doubt CCtP would be G&Ks compatible without them. And a big Thank You to everyone who has contributed to this Mod, whether it be through commenting in the thread, play-testing, bug reporting, or just good old fashion playing! Change Log Spoiler:
Known Issues (July 17, 2012) Spoiler:
To Do Spoiler:
Vanilla Stuff Spoiler:
Alright, that's it! Have fun gaming!!!!!! Last edited by chrome-rome; Sep 14, 2012 at 11:20 AM. Reason: G&Ks!!!!!!!!!!!!!!!!!!!!! Version 3.95 (September 1, 2012) |
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#2 |
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King
Join Date: Jan 2009
Posts: 617
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May need this at a future date (and everyone else is doing it), soo: RESERVED
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#3 |
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Prince
Join Date: Sep 2010
Posts: 579
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CCTP Maps V2.5 (07 August 2012):
>>now merged into CCTP Blue text identifies things that have been fixed for the next release. Map Issues: Spoiler:
Issues with game setup: Spoiler:
General: Spoiler:
If you want to help, then you can help by: Spoiler:
Again this is an early version so failure is always an option
Last edited by FiresForever; Aug 07, 2012 at 04:20 AM. |
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#4 |
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Chieftain
Join Date: Apr 2011
Posts: 2
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Thank You!
Just want to say thanks for taking Procylon's Call to Power on your shoulders and for everyone else who is helping too! I was sad when Decimatus said he was taking a break and afraid that this awesome mod would die; now I'm just
for the next update/release!!
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#5 |
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Chieftain
Join Date: Nov 2007
Location: Toledo, OH
Posts: 4
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Just wanted to say thanks for continuing this awesome mod.
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#6 |
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Warlord
Join Date: May 2011
Location: London
Posts: 165
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EXCELLENT! I'm very glad to see that this mod is progressing very nicely!
__________________
VAE VICTIS! Recomended - NiGHTS by markusbeutel My contributions - MODs for NiGHTS:Nzinga - Kongo; Boudica - Celts; Franz-Joseph - Austria-Hungary |
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#7 |
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Chieftain
Join Date: Oct 2010
Posts: 56
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![]() ![]() Awsome ![]()
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#8 |
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Warlord
Join Date: Nov 2010
Posts: 114
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Good Idea to make a new thread.
I have made the Images for capitalism, I couldn't find a nice painting so I used photos instead, if you know a good painting for capitalism, please pm me. Secondly I am trying to contanct Sneaks to aks him questions about his art-style so I can hopefully alter the images to fit his style more. Edit: Something went wrong with the first capitalism Image, resulting in that large parts of some dollars where ereased, I cleaned it up. Last edited by leeuw01; Jul 25, 2011 at 09:34 AM. |
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#9 |
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Chieftain
Join Date: Jan 2011
Location: Sweden
Posts: 31
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good luck with the mod and i'm happy to leave feedback of the game-play
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#10 |
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Warlord
Join Date: Nov 2010
Posts: 114
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A request made by chrome-rome.
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#11 |
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Prince
Join Date: Nov 2001
Posts: 330
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Nice to see this continued .. great works, thanx
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#12 | |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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Quote:
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#13 |
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King
Join Date: Jan 2009
Posts: 617
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Thanks for all of the encouraging words everyone.
Lol, welcome back to the forums! Ok, so I guess the main focus of this last update was getting things stable up through Industrial. Specifically, are there any buildings that you never build? policies that are never explored? is the AI keeping pace? is the pace too fast/slow? do units/buildings cost too much? If so, post here, and if you have suggestions post those as well. All of these things will help. ![]() I'm also trying to get the AI to build more improvements. Even though it appears that I changed the right bit of code (thanks to Spatz) and the AI has more workers, they only improve the resources. I think I know where this bit of code lies, so hopefully it will be fixed by next update. |
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#14 |
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Chieftain
Join Date: Apr 2010
Posts: 8
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I'm going to do some more play testing this afternoon. Right now I can say that it appears we are having some of the same problems that vanilla had: technology versus building balance.
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#15 | |
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King
Join Date: Jan 2009
Posts: 617
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Quote:
@leeuw01: I like the first capitalsim pic more, but only if you can get the actual money to appear less real. I think having a photo image among mostly oil paintings is a bad idea. And for the military pics, I can see it working either as Imperialism (though a little early in the timeline) or Autocracy. Opinions on either? Last edited by chrome-rome; Jul 25, 2011 at 11:49 AM. |
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#16 |
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Is this it, Priest?
Join Date: Sep 2008
Posts: 357
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Hi, I am trying a game as Egypt. I notice that things cost MANY more hammers to build, but each map tile is worth 10+ of food, production, gold etc. Did I do something wrong? Thanks.
__________________
I would have cut out both my eyes if I could have fought him blind... |
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#17 |
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Warlord
Join Date: Nov 2010
Posts: 114
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I agree with you, when I figure out how the other images are modified you won't see the difference anymore.
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#18 | |
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King
Join Date: Jan 2009
Posts: 617
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Quote:
The tech tree has been greatly expanded into five full-fledged branches. Depending on which way you want to take your empire, you should follow the appropiate branch. The all inter-lock in some points, though, to reduce bee-lining to a particular tech or era. The social policies have been replaced by Governments, Government Ideologies, and Government Systems. You can only select one government at a time, but you are able to mix and match the ideologies and systems. Everything from there you'll have to find out on your own. I will say that happiness will be a very pressing concern in the early stages of the game, so it may be wise to take some of the Social Techs early. You do not want to be wading in -25 happiness, trust me
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#19 |
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Chieftain
Join Date: Sep 2010
Location: Slovakia
Posts: 4
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great news
i really hope you can move this mod to "next level"
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#20 |
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Is this it, Priest?
Join Date: Sep 2008
Posts: 357
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OK, back after a quick experiment as Rome. I like a lot of the changes and features implemented. However, on Epic speed, I felt like I still didn't get to use my only unique unit hardly at all. It also felt like the AI was whizzing past me in terms of technology and they pulled wonders right out from under me all the time. Another thing is that even after I got Iron Working, no Iron was revealed to me. None. Does this lower the chance of finding iron? My hostile neighbor had 5 that he gave me after I defeated his army in defense. But that was the only time I had iron before quitting. And finally, I found the greatly expanded research tree pretty confusing. I think that's mostly because I wasn't used to the plethora of new entries. Anyway, that's it for now.
__________________
I would have cut out both my eyes if I could have fought him blind... |
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