First, thanks to LAM for coming on board and playing, but also for pulling out on
seeing the game wasn't heading for his strongsuit. (As you read this turn you'll note things get 'worse'

)
> Lose a dromon attacking an Iroquois galley
Egads, how can this be? With the speed advantage I just bombard them and chase them,
but if you thought it full of troops, right call to 'attack'. Good job on the 'great
whipping of 750' Ridgelake

Regarding new Varna, it had an escort, but it died
when someone sent it running off chasing barbs.
Constantinople can make 25spt if it takes the choice tiles, and to hit this threshhold,
it does.
Tis 900AD now, and if something isn't built in the next 10 or so turns it can wait
another few centuries. We're now at peace with Iro, war happy with Americans,
and ambushed by the feisty-Aztecs who will one day be CRUSHED. We're double Aztec and Iro
culture, but not for long - they're gaining. Based on power though, the Aztecs are
definitely the main foe for a long time to come.
We just have no army with which to invade, and could do so much more effectively
after Mil Tradition, so I don't think I'll actually push the war with Aztecs or
Americans, but will keep them 'alive' for WH reasons and to smack anything that lands
on our shores. It would however be nice to recapture Alesund, so that will be kept in
mind. We do however have two settlers (plus one more already in position)
[0] 900AD - Hattusha is brutally whipped for the glory of the nation. Smyrna almost
is, but instead borrows a hill for a few turns. Akwasasne gets the whip too.
Add Iconium, New Adrionople, New Nicaea, and Somasata to the list too
IBT Romans srart Copernicus. (BTW, I'm not looking to trade our techs this reign,
as I wish to slow down our foes and the cash benefits of selling are too minor)
[1] 910 - Whip New Constantinople, partial whip Brusa.
IBT Three units land outside Oka. Rome wants to end/renegotiate silks deal, and
shaves odd 1gpt. He's only down Physics. Vikes start Copernicus.
[2] 920 - Whip Vidin, Partial whip Smyrna. We win twice at Oka.
IBT - Darn, WW has gone up a notch with Aztecs, must fix ~8 cities.
[3] 930 - Theory of Grav complete, we start Magnetism. Whip
IBT - Aztecs trade cav for Dromon, one each.
[4] 940 - Movin'. IBT - One jaggie lands next to Oka.
[5] 950 - Scratch one jaggie. IBT - Two Americans land next to Oka.
[6] 960 - Scratch two Americans. Whip Caughna.
IBT - Good news and bad news. We complete Copernicus in Constantinople

Newton's due in 16. The bad news... Aztecs land two *Knights* at Oka.
Other poor news, they whipped poor Alesund back to size 1 this turn.
[7] 970 - whip New Caesarea. Poor timing at Oka - we have 4 good units near but
not yet in range of Alesund. So we go on offense vs Knights. The extra hp do
the trick, and we win one. They can't take city in one round now

IBT - Better than not losing city, our defending elite AC wins, and Oka is safe
[8] 980 - Magnetism arrives - Metallurgy or Music Theory for Bach's?
MT can be done at surplus in just 4, so I try that.
Good news! Alesund, defended by a lone spear is defeated, and captured! We must
have succeeded with an earlier lib whip to give it culture. Another lib is ordered.
New Smyrna saltmines is founded on Alesund island.
IBT Vikings yank our supply of gems. They want 25gpt for it, ouch. Or Physics.
For Physics they will pay 63gpt, Monarchy (useless but pricey), and 130g ??
Alas, I can't well do this on their turn, and must let gems lapse.
So instead they move zerkers right next to our new city?! No wonder they would
pay heavy gpt for tech. Sneaky jerks! I scroll ahead and actually, the gems
weren't doing a whole lot for us.
[9] 990 - Ragnar, get the #^#%@ off our cultured land!! Hrmm... we have an RoP
with him??? Cancel THAT right away. We can't give him the boot msg. That means
we take a WW hit, or let him get a first swing sneak attack IBT. That's one
painful first hit too. Happiness is a good thing, especially w/o gems. I brace up.
IBT - In the no-surprise of the year category, the Vikings declare war.
In more pleasant news, we do win one (reg zerk) and lose one. Dromons also held off
an American ship.
[10] 1000AD - Movin'. We'll need a few more defenders all around. There are enough
fast units to react to most (non-amphib) assaults I think, but we're exposed.
Notes - We actually have two distinct extra forces available -
i) On Alesund island are 2 crusaders, 4 AC and a Knight, if we want to take over
the whole island (alas, Iro, Inca, Viking, Roman all have a stake)
ii) Next to Septium, NINE good attackers, a settler, 4 workers, can go claim a
stake somewhere. Two towns nearby are working on Galleons.
We're in good shape to capture the two Vike cities on Alesund island in the next
few turns. But beware a berzerk amphib invasion and take peace as soon as possible!
It's 1000AD and the age of 'brutal' whipping is definitely over. As we approach the
communist era we'll need to make sure that: i) courthouses are *everywhere*, and that
most cities are grown to a decent size.
Keep up the war vs America for happiness. Vs Aztecs, could do same, or stop soon.
Aggie
Charis
Dwip <-- UP
JMB <-- On Deck
Ridgelake
RBC11 Save file 1000AD
Good luck, Dwip,
Charis
EDIT@Aggie - you're right, I remember now we had a distininct "uptick" in weariness from Aztecs after they attacked Oka, so peace with them would be smart.