Pre=turn - Swap a couple of cities to harbors.
Use some scientists in small towns to speed up research. It goes from 17 turns to 10.
460AD - England starts Sun Tzu and drop off an AC near Hareid, elite archer kills it.
470AD - Trondheim build a harbor -> archer.
480AD - Birka builds harbor -> aqueduct, join 2 workers into the city.
490AD - England have an issue with Hareid, as they drop off an AC and a horse.
Copenhagen aqueduct -> market.
Stockholm market -> harbor.
Lose a horse against AC, another horse kills it.
Horse kills horse and promotes to elite.
500AD - England drops off yet another horse, elite archer kills it.
510AD - Get bored and raze Nippur, it won't grow for a long time anyways.
MM every city to the last coin, Invention in 4 turns.
520AD - Not much.
530AD - Stockholm harbor -> library.
540AD - Byz wants to talk, that won't happen. Then half a dozen dromons shows up, they sink one of our galleys. They start Sun Tzu as well.
550AD - We learn Invention, turn off research so we can gather some gold.
Bergen market -> aqueduct.
Next player, watch out for those dromons south, there are a couple on the other side too, plus a pair of english galleys. Beware of landings.
Change builds to whatever you seem fit.
Golden age wouldn't hurt us at this stage, so start prepping for war overseas. We need more galleys on the east side, so we can ship units quickly.
Use some scientists in small towns to speed up research. It goes from 17 turns to 10.
460AD - England starts Sun Tzu and drop off an AC near Hareid, elite archer kills it.
470AD - Trondheim build a harbor -> archer.
480AD - Birka builds harbor -> aqueduct, join 2 workers into the city.
490AD - England have an issue with Hareid, as they drop off an AC and a horse.
Copenhagen aqueduct -> market.
Stockholm market -> harbor.
Lose a horse against AC, another horse kills it.
Horse kills horse and promotes to elite.
500AD - England drops off yet another horse, elite archer kills it.
510AD - Get bored and raze Nippur, it won't grow for a long time anyways.
MM every city to the last coin, Invention in 4 turns.
520AD - Not much.
530AD - Stockholm harbor -> library.
540AD - Byz wants to talk, that won't happen. Then half a dozen dromons shows up, they sink one of our galleys. They start Sun Tzu as well.
550AD - We learn Invention, turn off research so we can gather some gold.
Bergen market -> aqueduct.
Next player, watch out for those dromons south, there are a couple on the other side too, plus a pair of english galleys. Beware of landings.

Change builds to whatever you seem fit.
Golden age wouldn't hurt us at this stage, so start prepping for war overseas. We need more galleys on the east side, so we can ship units quickly.