Gliese 581
Your average civ junkie
I've played another 11 turns and the medicine gambit turned out well, the army is costing a sh_tload of money to upgrade though 6-7 turns (2 more needed atm) of 100% gold slider with my second GA running!
I'm still in US & I adopted OR at start of the GA but I was thinking of switching to Police State and Theo at last turn of it. Mount Rushmore will also be built by then which would give me 0 WW in the coming wars and even faster military production which could be good in many of my cities (HE-city and IW-city already has massive prod).
Good news is that Joao and WK is intensifying war and seems to be about equal in power so huge grindfest there.
I'm assuming the goal will be to sabotage city production for HC as that costs around 800 something EPs before modifiers whereas sabotaging completed projects costs around 20k(!), am I right in this? How do I know where he's building spaceship parts, do I just gamble?
Dan: I don't have Combustion and it would take ages to sail to the other continent unfortunately even though I gave the half-dozen galleons I built earlier nav1. Going there would mean I probably would have no time to bring the army back again in case I needed to attack someone on my own continent. As of now HC is in the lead for space win but Joao's built 5 thrusters so he's a contender if HC is disrupted. Liz built the UN so a vote would be between me and HC which I'm guaranteed to lose unfortunately.
pau17: Sometimes an early rush can be good on deity, especially if you have an early UU that helps in this like the quechua, praetorian, war chariot, immortal or vulture. More often than not however from my limited experience on this level the AI just rexes to fast for a quick early strike. In this game the distance was far to great to contemplate a rush and furthermore nappy had copper in his bfc and I only had horses in any case.
I'm still in US & I adopted OR at start of the GA but I was thinking of switching to Police State and Theo at last turn of it. Mount Rushmore will also be built by then which would give me 0 WW in the coming wars and even faster military production which could be good in many of my cities (HE-city and IW-city already has massive prod).
Good news is that Joao and WK is intensifying war and seems to be about equal in power so huge grindfest there.
I'm assuming the goal will be to sabotage city production for HC as that costs around 800 something EPs before modifiers whereas sabotaging completed projects costs around 20k(!), am I right in this? How do I know where he's building spaceship parts, do I just gamble?
Dan: I don't have Combustion and it would take ages to sail to the other continent unfortunately even though I gave the half-dozen galleons I built earlier nav1. Going there would mean I probably would have no time to bring the army back again in case I needed to attack someone on my own continent. As of now HC is in the lead for space win but Joao's built 5 thrusters so he's a contender if HC is disrupted. Liz built the UN so a vote would be between me and HC which I'm guaranteed to lose unfortunately.
pau17: Sometimes an early rush can be good on deity, especially if you have an early UU that helps in this like the quechua, praetorian, war chariot, immortal or vulture. More often than not however from my limited experience on this level the AI just rexes to fast for a quick early strike. In this game the distance was far to great to contemplate a rush and furthermore nappy had copper in his bfc and I only had horses in any case.