microbe said:
I am wondering why none of the beta testers caught this WW issue? Heck, the game even has an AW option yet it missed this basic flaw???
Runaway speculation in progress. I don't mean only microbe and ThERat, but the thread itself.
First, a question:
* Why did you guys launch an AW game as your first event? Didn't you expect to need to learn a bit more about Civ4 to be successful here?
---------------------------------------------------
I posted this in the general forum, in the "fun for warmongers" thread. I'm reposting it here. It's in reply to something Handy900 wrote.
handy900 said:
8. What can you say about a game where AW is a custom selection but there is no government suitable for AW. I guess there were no beta testers who liked to play AW.
What an odd thing to say.
Civ3 AW is what it was because the AI was completely incapable of playing under those conditions. That it happened to be fun was just a matter of luck.
In Civ4, the AI is no longer SLAVE-CHAINED to *your* choices. Just because you declare war does not force the AI to train units and throw them at you in an endless trickle (the way it works in Civ3).
Now the AI will actually ignore you, sometimes, and do its thing.
Like, "Oh yeah? You and what army? Let me know when you get serious. Maybe we'll bother with your sorry self when you're worthy of our attention." And on they go with their own interests.
When they do decide to invade, they'll actually try to measure what they need to be successful, and not move until they think they can gain something from it.
The new Always War is harder. The enemy is more thinking -- or at least, we put a lot more thought in to how it should behave. That doesn't mean it won't do stupid things, but at least now it tries to be smart. The Civ3 AI in an Always War situation was absolutely and unequivocally brain dead.
You will not get the exact same (old) flavor of gameplay out of Civ4 AW, but I was there with Arathorn for the very first AW game. If you dislike Civ4 AW, you can blame me straight away. It's my responsibility. Adding AW to Civ4 was my idea, and the upgrades to the AI to make it a smarter AW opponent were done at my urging -- within the limits of our resources.
If you don't think we did good work, that's your call. The Civ3 AI and its ready supply of beeline suicide units will always be there waiting for you if that is what you enjoy the most.
Civ3 AW is something that came together by accident. It flew in the face of how the AI was designed and which assumptions were ingrained in to its behaviors. Civ3 AW, to the extent that it was fun, was fun by the grace of God alone, because there was no design intent behind it.
Now in Civ4, we've tried to learn the lessons of Civ3, including Civ3 AW, and carry the game (and especially the AI) to the next level.
If after a fair outing of both, you should still prefer the Civ3 version, then you are (in effect) declaring that successful game design is more a matter of luck than intent or analysis or evolution. ... The jury is still out, and will be for some time yet, but I'm not a big believer in the power of luck. Destiny makes its own luck. Fortune favors the bold.
---------------------------------------------------
Now a few tips.
* War Weariness only builds when you fight outside your own borders.
* By the time you can fund a high number of cities, you'll be closing in on the ability to negate the War Anger.
* Don't overexpand. Expansion is something that you will have to manage through the course of the game. This includes city captures.
* The thing with Jails not covering the last 25% is a bug. I know the reasons why this bug slipped by (and it's my fault) but I can't discuss them. AW had more impact on Civ4 as a whole than you'll ever know, but this was one of my pet concepts and I had also several other (higher priority) responsibilities.
* Even assuming the Jails are fixed to work correctly, you will have to keep your WW within survivable ranges until you can negate it in the late game.
* You may want to prioritize building the Pyramids. (Early access to Police State).
* Get used to dealing with pillagers. Cutting off your resources and undercutting your economy is the smartest thing the AI can do to hurt you, in the strategic sense.
This isn't Civ3 AW, and I expect it may take some of you longer to adapt than others. Some of you may not like fighting less-stupid opposition, but I hope that most of you will embrace the challenge and give it a fair outing. If you turn up something that really is broken (like the Jails) I'll try to see that it gets fixed. I also hope that we see some mods -- but it would be a good idea to actually learn more about the defaults first, maybe?
- Sirian