moysturfurmer
Emperor
- Joined
- Mar 6, 2010
- Messages
- 1,428
I see a campus with no buildings.
Thought the campus had a square reflecting pool and a statue of a woman holding a ring?
I see a campus with no buildings.
Here's one with the tile yields on:Thanks. Was hoping to get a shot with yield icons on, but this at least denies one possible theory I was coming up with to explain the fact that cities seemed to be getting a lot more food than I was expecting. Now I think I just need to look closer for other explanations
Here's one with the tile yields on:
Spoiler :
Thanks. I'm using Chrome these days and so I often don't see the page titles.@Arioch
On the well of souls website, the titles of the Techonology and Civic page are shown as "Terrain"
I think the tile yield display is not working properly. I think it's a new feature (at least, to that build).I guess the +food output is raw food output rather than surplus, as I can't imagine those food tiles being worked come out to a +23 food surplus. Somewhat odd to show the raw food output in that spot, imo, but I think it's one of the sources of my confusion.
That's probably an element specific to an earlier-era version. There are at least three different era versions.Hmm, wonder what governs the addition of the bronze ring holding woman and rectangular pool then. Library maybe?
On a similar note, when you go to the Civ6 overview page, the link for "technologies" leads to the Civ5 (five!) technologies.@Arioch
On the well of souls website, the titles of the Techonology and Civic page are shown as "Terrain"
Oops! Heheh.On a similar note, when you go to the Civ6 overview page, the link for "technologies" leads to the Civ5 (five!) technologies.
And you can harvest their resources for hammers building units or projects and then give them back land without resources...
Spoiler :
Some interesting implied mechanics going on here. For starters, an occupied city will be less productive for the duration of the war with the empire that you take the city from. This appears to replace resistance from previous games. Personally, I like it. It appears to allow for the use of the city immediately which is nice, but off-sets that by prolonging the negative effects for the duration of the war, which could virtually eclipse the average resistance timer.
Next up you're informed the warmonger penalty you'll receive for capturing the city. This is just amazing for the warmonger penalties to no longer be some invisible and implied thing. Show me how much this action is going to affect my standing in the world.
Lastly is the fact that your warmonger penalty can be augmented as a result of the war, If you keep the city, the penalty for taking the city increases, and if you return the city, then the penalty is removed.
This is awesome as it essentially encourages wars of aggression, not necessarily conquest. You could an invade a territory, pillage the lands and capture the cities, hold them for a time, and by the time the territory is returned to their owner, you could have gained a decisive lead on them on other areas of development.