Charis
Realms Beyond
RBP3 - "Living by Faith" - A PtW, Arab, Large Map, Emperor game seeking 100K Culture win
Abu Bakr, a expansionist religious zealot, is out to domainate the world, but
under the banner of culture, empowered by the devout faith of the civilization. :love2:
Civilization: Arabia Difficulty: Emperor
Foes: 11 total (8 Religious Japanese, Indians, Aztecs, Iro, Egypt, Bablyon, Spain, Celts,
plus 3 non-lambs: Persia, China and Scandinavia)
Map: Large 60% Continents (high land), other conditions rnd
Barbarians: Roaming (lowest setting where they still exist as wanderers)
Victory condition: All enabled, but we must win by 100K Culture
Other: Turned off AI respawn, kept culture flip and preserve rnd seed
Variant Rules
- The first build in EVERY city must be a temple (Temple rule)
- No non-cultural bldg can be started if there is a cultural choice
available in that city (Culture rule)
- Luxury slider permanently set to 10% (Tithe rule)
- No razing or intentional starving (Mercy rule)
- Until Chivalry we may not build military other than at Medina,
except when at war (Farmer gambit)
- We must declare war or be at war upon making our first Ansar when Chivalry is reached.
That war cannot end until capture of a capital or wonder (Crusade rule)
- If any AI razes one of our core cities, we will never make peace with that AI and must
eliminate them ASAP (Jihad rule)
- Mecca may provide teachers of the law - warriors for military police duty (MP rule)
Here's the starting position:
For background material and the original ruleset, see this link -
Background
To fast forward to the actual start of the game, go here...
Game Start post
Enjoy,
Charis
Abu Bakr, a expansionist religious zealot, is out to domainate the world, but
under the banner of culture, empowered by the devout faith of the civilization. :love2:
Civilization: Arabia Difficulty: Emperor
Foes: 11 total (8 Religious Japanese, Indians, Aztecs, Iro, Egypt, Bablyon, Spain, Celts,
plus 3 non-lambs: Persia, China and Scandinavia)
Map: Large 60% Continents (high land), other conditions rnd
Barbarians: Roaming (lowest setting where they still exist as wanderers)
Victory condition: All enabled, but we must win by 100K Culture
Other: Turned off AI respawn, kept culture flip and preserve rnd seed
Variant Rules
- The first build in EVERY city must be a temple (Temple rule)
- No non-cultural bldg can be started if there is a cultural choice
available in that city (Culture rule)
- Luxury slider permanently set to 10% (Tithe rule)
- No razing or intentional starving (Mercy rule)
- Until Chivalry we may not build military other than at Medina,
except when at war (Farmer gambit)
- We must declare war or be at war upon making our first Ansar when Chivalry is reached.
That war cannot end until capture of a capital or wonder (Crusade rule)
- If any AI razes one of our core cities, we will never make peace with that AI and must
eliminate them ASAP (Jihad rule)
- Mecca may provide teachers of the law - warriors for military police duty (MP rule)
Here's the starting position:
For background material and the original ruleset, see this link -
Background
To fast forward to the actual start of the game, go here...
Game Start post
Enjoy,
Charis