Charis
Realms Beyond
For the next RBP game in the warmonger trilogy, we're going to
try a pretty difficult variant - Mounted Oscillating War (MOW).
We're looking to the MOW the grass of slower moving civs by
showing the superiority of speed. Mounted units hitting hard for
a limited objective then demanding peace. On Deity level.
Many good ideas were kicked around, ranging from an extremely
difficult 'Perpetual Oscillating War' (POW, always in a war),
to basic OW (which suffered the same problem as Always War, that
your first war comes too early and AI has too much of an advantage.)
Here's the rules for MOW:
*Our only attackers are the 7 fast units: Chariots, Horsemen, Knights,
Cavalry, Tanks, Mech Inf and Modern Armor.
* Foot units are looked down upon (silly grunts), too slow, and never
ever allowed to leave the city they're built in. This allows MP and
defense but they can't show their face in public. (Attacking a stack such
that you can't 'move' is thus ok. Warrior from a hut must beeline home)
* Artillery is too slow to keep up with us. It may be built for defense,
but cruise missiles and air/naval support will have to do. Consider
quick moving explorers to pillage down rather than bombard down a city.
* The idea is to have a war with every civ on the planet, if possible,
and with as many different types of units as possible (A real war is intended, not
just a psuedo-war. Chariots will be the toughest, and horseman not much better.)
The wars are recommended to be brief, around 20 turns, but not required.
* The Wheel must be the first tech researched, at full speed,
if you don't start with Wheel (see below)
Our civ? The Ottomans! (Other civs might be better actually, but these
guys should do quite well. Plus, I've never played them ) There are going
to be a few small changes, introduced after testing. We'll start being able
to build Scouts, and with Wheel instead of Masonry. Note we don't get a scout at
the start, but we can build them. Without the former our recon will be so poor
that we'll end up hopelessly behind in tech instead of just way behind. The latter
is so that we can have a chariot war (could never pull that off in test games)
The other small mod - use of the Watercolor Tileset. You don't
have to do anything special, it's installed with PtW automatically.
Civ: Ottomans (Industrious/Scientific, UU: Siphali 8/3/3 100 shields, some mods too)
Map: Standard, Pangaea (70%), 5 billion, normal temperate climate, sedentary barbs
Foes: 7 foes, none with a fast UU
Victory: Cultural and Space are disabled (No Russian space wins here )
Style Points: 1 for each civ we have a war with (7 max), 1 for each different
fast unit we use as best unit in a war, 7 max). 1 bonus pt for Conquest win.
So we're not handcuffed too much by the rules as far as warfare, but how many
style points can we snag? All 15?
Roster: The following expressed some OW interest --
Anarres, Arizona_steve, Gothmog, JMB, Reagen. Also, RBP2 and RBP5 ended
recently (gulp), so there might be a few from there who want some revenge?!
I wouldn't mind a roster a little bigger than usual here, up to seven,
as long as the game moves along quickly. We'll be tighter on the time-limit
and skip rules for this game. If you're interested, please confirm here if
you want to join the MOW game. If you've gotten into another game already due
to my delay in starting this, my apologies - don't overcommit yourself.
=========
I'm going to go just a few turns, then pass right off. I made sure the map
was a true pangaea, and that there were horses nearby, but that's it.
We start on a river spot next to dyes with two BG next to us. On settling,
there are horses, a wheat, and a cow in the outer part of range, nice!
We start to road and irrigate toward the wheat, and send the scout south.
He very soon sees a hut and hits it for... a settler!!
Finally, a non-horrible start in one of my deity games.
Before you know it, it's 3450 BC. And we hit a hut for Ceremonial Burial.
Rome has Alphabet and Warrior Code, and lacks the Wheel. Unfortunately he
just learned Bronze. Legions. That's one civ to hit earlier rather than later!
That's enough to know the start is just fine, so I'll hand off.
Consider the two current build items as placeholders, pick what you want.
We're able to build rax and/or chariots at the capital.
Save file 3450bc
Turn lengths will in general be 10turns, but our next leader can go 19 turns.
Roster and order to be finalized shortly.
Charis
try a pretty difficult variant - Mounted Oscillating War (MOW).
We're looking to the MOW the grass of slower moving civs by
showing the superiority of speed. Mounted units hitting hard for
a limited objective then demanding peace. On Deity level.
Many good ideas were kicked around, ranging from an extremely
difficult 'Perpetual Oscillating War' (POW, always in a war),
to basic OW (which suffered the same problem as Always War, that
your first war comes too early and AI has too much of an advantage.)
Here's the rules for MOW:
*Our only attackers are the 7 fast units: Chariots, Horsemen, Knights,
Cavalry, Tanks, Mech Inf and Modern Armor.
* Foot units are looked down upon (silly grunts), too slow, and never
ever allowed to leave the city they're built in. This allows MP and
defense but they can't show their face in public. (Attacking a stack such
that you can't 'move' is thus ok. Warrior from a hut must beeline home)
* Artillery is too slow to keep up with us. It may be built for defense,
but cruise missiles and air/naval support will have to do. Consider
quick moving explorers to pillage down rather than bombard down a city.
* The idea is to have a war with every civ on the planet, if possible,
and with as many different types of units as possible (A real war is intended, not
just a psuedo-war. Chariots will be the toughest, and horseman not much better.)
The wars are recommended to be brief, around 20 turns, but not required.
* The Wheel must be the first tech researched, at full speed,
if you don't start with Wheel (see below)
Our civ? The Ottomans! (Other civs might be better actually, but these
guys should do quite well. Plus, I've never played them ) There are going
to be a few small changes, introduced after testing. We'll start being able
to build Scouts, and with Wheel instead of Masonry. Note we don't get a scout at
the start, but we can build them. Without the former our recon will be so poor
that we'll end up hopelessly behind in tech instead of just way behind. The latter
is so that we can have a chariot war (could never pull that off in test games)
The other small mod - use of the Watercolor Tileset. You don't
have to do anything special, it's installed with PtW automatically.
Civ: Ottomans (Industrious/Scientific, UU: Siphali 8/3/3 100 shields, some mods too)
Map: Standard, Pangaea (70%), 5 billion, normal temperate climate, sedentary barbs
Foes: 7 foes, none with a fast UU
Victory: Cultural and Space are disabled (No Russian space wins here )
Style Points: 1 for each civ we have a war with (7 max), 1 for each different
fast unit we use as best unit in a war, 7 max). 1 bonus pt for Conquest win.
So we're not handcuffed too much by the rules as far as warfare, but how many
style points can we snag? All 15?
Roster: The following expressed some OW interest --
Anarres, Arizona_steve, Gothmog, JMB, Reagen. Also, RBP2 and RBP5 ended
recently (gulp), so there might be a few from there who want some revenge?!
I wouldn't mind a roster a little bigger than usual here, up to seven,
as long as the game moves along quickly. We'll be tighter on the time-limit
and skip rules for this game. If you're interested, please confirm here if
you want to join the MOW game. If you've gotten into another game already due
to my delay in starting this, my apologies - don't overcommit yourself.
=========
I'm going to go just a few turns, then pass right off. I made sure the map
was a true pangaea, and that there were horses nearby, but that's it.
We start on a river spot next to dyes with two BG next to us. On settling,
there are horses, a wheat, and a cow in the outer part of range, nice!
We start to road and irrigate toward the wheat, and send the scout south.
He very soon sees a hut and hits it for... a settler!!
Finally, a non-horrible start in one of my deity games.
Before you know it, it's 3450 BC. And we hit a hut for Ceremonial Burial.
Rome has Alphabet and Warrior Code, and lacks the Wheel. Unfortunately he
just learned Bronze. Legions. That's one civ to hit earlier rather than later!
That's enough to know the start is just fine, so I'll hand off.
Consider the two current build items as placeholders, pick what you want.
We're able to build rax and/or chariots at the capital.
Save file 3450bc
Turn lengths will in general be 10turns, but our next leader can go 19 turns.
Roster and order to be finalized shortly.
Charis