This is a training day game for players looking to cross the gap from Monarch/Emperor to Deity. The game is already full and overflowing at the time of starting this thread, so unfortunately there can be no new signups.
The game settings are:
EDIT: Patch: PTW 1.21f
Civilization: Americans (Expansionist, Industrious)
Rivals: Six Random
Winning Conditions: Semi-bloodlust, i.e. Domination and Conquest only.
Respawn on, culturally linked starts off.
World Size: Standard, Pangaea, 60% Water
Roaming Barbarians
Climate: Normal
Temperature: Temperate
Age: 4 Billion Years
With one less than the maximum number of opponents, and 60% water for lots of room, this should tend to be a builder's game. Still, grabbing enough land on Deity is always tough, and we might have to go to war for whatever reason sooner than we'd like.
The barbarians are also going to be tough. With the AIs racing to horseback riding, they'll be mounted in no time at all, so getting bronze working early for us will be a must.
Remember, we're expansionist so we can enter as many goody huts as we like. Note that if we were not expansionist we would NOT enter many goody huts at all, and would mainly try to do so in ways that cannot produce barbarians (before we have military, or by founding a city next to the hut).
The roster:
Stormrider
Sirp
Matt_g
Renata
Borealis
The starting location is the first one that came along. It would have been restarted if it didn't look pretty good though.
Our starting location:
The Game
Normally in a training game, I would prefer to refrain from giving too much advice, rather watching player's make their own mistakes, to be corrected. However, since this is on Deity, I'm going to have to give a little more advice than I'd otherwise like to.
Additionally, if any player really isn't confident about some aspect of what they should do during their turn, hold off on playing and instead ask for advice and discussion. Time to play will be extended if necessary if players need it to solicit advice.
Some observations about the starting location:
- the coast to the north-east is of interest. We definitely want to check it out before settling. The preferred city location would probably be one space north-east of where the settler stands.
- the worker definitely wants to move straight onto the cattle. As long as the city is where the settler stands, or one space to the north-east of it, the irrigation will go 'through the city' and so the worker can just irrigate the cattle directly.
Stormrider will play 15 turns, then I will play 15 turns, and everyone else will play 10 turns from there. Remember, opening turns take much longer when you're expansionist.
This is going to be Glorious! Good luck everyone!
-Sirp.
The game settings are:
EDIT: Patch: PTW 1.21f
Civilization: Americans (Expansionist, Industrious)
Rivals: Six Random
Winning Conditions: Semi-bloodlust, i.e. Domination and Conquest only.
Respawn on, culturally linked starts off.
World Size: Standard, Pangaea, 60% Water
Roaming Barbarians
Climate: Normal
Temperature: Temperate
Age: 4 Billion Years
With one less than the maximum number of opponents, and 60% water for lots of room, this should tend to be a builder's game. Still, grabbing enough land on Deity is always tough, and we might have to go to war for whatever reason sooner than we'd like.
The barbarians are also going to be tough. With the AIs racing to horseback riding, they'll be mounted in no time at all, so getting bronze working early for us will be a must.
Remember, we're expansionist so we can enter as many goody huts as we like. Note that if we were not expansionist we would NOT enter many goody huts at all, and would mainly try to do so in ways that cannot produce barbarians (before we have military, or by founding a city next to the hut).
The roster:
Stormrider
Sirp
Matt_g
Renata
Borealis
The starting location is the first one that came along. It would have been restarted if it didn't look pretty good though.
Our starting location:
The Game
Normally in a training game, I would prefer to refrain from giving too much advice, rather watching player's make their own mistakes, to be corrected. However, since this is on Deity, I'm going to have to give a little more advice than I'd otherwise like to.
Additionally, if any player really isn't confident about some aspect of what they should do during their turn, hold off on playing and instead ask for advice and discussion. Time to play will be extended if necessary if players need it to solicit advice.
Some observations about the starting location:
- the coast to the north-east is of interest. We definitely want to check it out before settling. The preferred city location would probably be one space north-east of where the settler stands.
- the worker definitely wants to move straight onto the cattle. As long as the city is where the settler stands, or one space to the north-east of it, the irrigation will go 'through the city' and so the worker can just irrigate the cattle directly.
Stormrider will play 15 turns, then I will play 15 turns, and everyone else will play 10 turns from there. Remember, opening turns take much longer when you're expansionist.
This is going to be Glorious! Good luck everyone!
-Sirp.