To those who played shadows of the last turn: Sorry for not having gotten back to you yet. I will, but I don't have time right at the moment.
3300BC (IT): Fire the scientist immediately, and send her out to work. All else is fine.
3250BC (1): blah.
3200BC (2): scout pops hut, gets 25 gold.
3150BC (3): We sight dark green borders in the west. Our scout in the north-west meets a barbarian encampment.
3100BC (4): We meet Japan. They have The Wheel, Ceremonial Burial, and Bronze Working (which they didn't start with). Would have been good to get The Wheel off them if possible, since they're the only ones who start with it, and since it'd show us horses, but not surprisingly they don't want to trade that with us. We do get Bronze Working in a straight trade for Masonry though. With barbs around, BW will be useful.
Washington grew this turn, so lux -> 20%. I'm going over to develop the wheat now.
I'm really hoping we get this granary done in Washington before barbs show up. Otherwise things could get....interesting.
3050BC (5): We find a deserted Saxon village.
3000BC (6): Japan has picked up warrior code somehow.
2950BC (7): Just two turns until the granary is completed now.
2900BC (8): Arghhh! Our scout in the north-west was on a mountain just two tiles away from a goodie hut. IBT some blue spearman shows up and pops the goodie hut, and of course out come barbarians. The barbarians are nice enough to kill our scout, and to add salt to the wound, we don't even get contact with whoever the blue spearman was!
Washington MMed to finish its granary next turn, and grow the turn after.
2850BC (9): Washington builds its granary. It is set to build a spearman which will take 3 turns.
2800BC (10): I've got a mine on the wheat. Roading it now. Washington will grow every 2 turns from here on. Settler factory online!
2750BC (11): The scout is going north to try to find those blue guys.
2710BC (12): Spearman ready. Start building a settler.
2670BC (13): nada.
2630BC (14): We run into the Babylonians (red). They have Ceremonial Burial and Warrior Code, we have nothing they don't have.
2590BC (15): blah.
ok guys, this start hasn't gone quite as well as I planned, so I'm going to take another 5 turns to try to help us along a little.
I hate to do things like this, but I might have to do it in the future too. I think one or two concessions are going to have to be made to the difficultly level we're playing.
2550BC (16): Although our capital is on great land, and there is great land in the vicinity, the land in the ring around our capital is actually a little mediocre. I send the settler north-west.
Washington can just squeeze out a settler every 4 turns, and that's it. It doesn't really have time to build anything else. Other production will have to be picked up by other cities.
If we can pick up Alphabet here, we'll be in great shape tech-wise.
2510BC (17): blah
2470BC (18): Settler moves into position for our second city.
2430BC (19): New York founded. It is set to build a scout. We'll probably want at least 2 more of these. Maybe another warrior after the first one though.
2390BC (20): Ok we have Alphabet! What can we get for it? We send it to Japan in exchange for The Wheel, Ceremonial Burial, and 40 gold. We then do a straight trade of Alphabet to Babylon for Warrior Code. They were near to getting it, because they wouldn't offer me much for it in the first place.
We are now behind by Polytheism to Babylon and Japan.
We have a horsey right near us. Excellent.
I send the settler south, guarded by the warrior from Washington. Washington is now unguarded and New York will have to make it some defenses as soon as the scout is finished (probably just a warrior; a spear is too expensive). Actually build several warriors in NY after the scout. We want two in Washington for defense and MP.
After the next settler, we may want to build a worker or two in Washington.
The settler is headed south. There is desert south and also a river. I suspect there may be floodplains. If so, settle there.
We are researching Mathematics, and although it's due in 40 turns as at the moment, just a moment ago, before the settler was built, it was due in less than 40 turns. Keep going at max science. The AI tends to neglect math, so hopefully we can get it first.
Do NOT use any specialists in Washington under any circumstances, always use the luxury slider. Let's keep churning those settlers out and get as many cities up as we can! If possible, we want to settle that entire lake to the south-west before the Japanese get there.
Good luck Matt_g!
-Sirp.
The Game
Roster
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Stormrider
Sirp
Matt_g <--- UP NOW
Renata
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10 turns from now on.
EDIT: Btw, if you've got time, would you mind doing everyone a favor and posting a screenshot Matt_g? I forgot to and now I don't have time