Patient English
Designer
OK, here we go. You should soon have the MP zip in your email boxes. The suggested folder name is SCENARIO\Colonies IV MP, which will help if we do online trading.
Turn order is:
1) French (John) Late change - just so I can do the setup.
2) Spanish (Yaroslav)
3) Swedish (Henrik)
4) English (Steve)
5) Dutch (Yop)
6) Independents (AI)
7) Hapsburg Empire (AI)
These are the main changes to the SP version:
1) You can build forts on the map (so you can stack units). Colonists (who now move 1) and Farmers and Slaves can do this, but the best unit is the Sapper (move 2), whom everyone can build from the start. Of course, this means you can effectively build settlers, but most nations get plenty via events - for free - anyway.
2) Unit values have generally been altered in favour of the defence. They may need futher alteration, and I have had to make the better ships have massive defence values, in order to hold their own. In MP play, this may still not be enough....
3) Events have been altered to give more Beavers and Slaves, and slightly less Pirates (who are slightly stronger, so watch out Yaro!).
4) Ships don't sink out of sight of land.
I will start the game, and post my turn in a few minutes. Let diplomacy (and battle) commence!
Turn order is:
1) French (John) Late change - just so I can do the setup.
2) Spanish (Yaroslav)
3) Swedish (Henrik)
4) English (Steve)
5) Dutch (Yop)
6) Independents (AI)
7) Hapsburg Empire (AI)
These are the main changes to the SP version:
1) You can build forts on the map (so you can stack units). Colonists (who now move 1) and Farmers and Slaves can do this, but the best unit is the Sapper (move 2), whom everyone can build from the start. Of course, this means you can effectively build settlers, but most nations get plenty via events - for free - anyway.
2) Unit values have generally been altered in favour of the defence. They may need futher alteration, and I have had to make the better ships have massive defence values, in order to hold their own. In MP play, this may still not be enough....
3) Events have been altered to give more Beavers and Slaves, and slightly less Pirates (who are slightly stronger, so watch out Yaro!).
4) Ships don't sink out of sight of land.
I will start the game, and post my turn in a few minutes. Let diplomacy (and battle) commence!