Sarevok
Civ3 Scenario Creator
This is to be the first of many articles concerning warfare strategies that have been used in the age of total war. Although most people nkow what these strategies are, or at least a hint of them, Most dont. For that reason I have decided to make this series of articles concerning Total war Strategy.
Defensive Warfare Formations
Defensive warfare formations are wha you would set up in order to either hold ground taken, or to make as an advance line so that if your attacking force failed, your enemy could not exploit weaknesses becasue you are set up and ready to fight them.
Static defense:
Static defense is the strategy known to most as 1914-1918 Trench Warfare. The goal of static defense is to have a line of infantry supported with artillery to hold a line against attacks by enemy advances. This doctrine supports the use of Fortresses to defend a target, and the trench defensive system is almost always built up practically to a fortress state. How to do this in civ 3 is really quite simple and easy. a single, straight line that goes between two points where combat is not likely to defend the center where the enemy must advance. It shoutd include for each square on the map: 2 Infantry and mabye a peice of artillery. This formation is pretty much strictly for defensive warfare, and the formation should be able to hold all but the most intensive assaults. In the event of a dead infantryman, you should refill that sector with a replacement to the line. In the event of a breakthrough, you should have assembled a reserve force to the rear of the line which you would use then to eliminate the gap in the line.
Deep Defense:
Deep defense was the Initial response to the rise of tank warfare. It called for a light line in the front with heavy reserves in the rear to mount counterattacks. The frontline was almost empty in this case, unlike what static defense warfare. This strategy was used toward the end of WW1, and became the strategy untill Blitzkrieg crushed the trust in this system. In civ terms, this strategy calls for lines like the static defense formation, but instead they tould have 2 lines. the first line would have just 1 Infantry, but the second stores the Artillery unit, as well as at least 3 infantry to mount counter-attacks. This line can be used for offensive operations to use the reserves to smash enemy lines after they had launched attacks. this was why the kerensky offensive of 1917 not only failed to gain ground, but the Germans and Austrians exploited the victory and took more ground from the russians themselves. So, this formation is mostly defensive, but can be offensive as well.
Elastic Defense:
Elastic Defense was basically a land version of the atlantic wall setup in WW2. it was to have an initial line of defense, but to have a mobile tank reserve in the rear to mount counterattacks on the enemy forces. To do this, you should have 3 lines of defense. The first 2 have 1 infantry unit in each of them, except the second has a artillery peice. Then, somewhere within rail acces, you should have a force of at minimum 10 Tanks, and 5 Mechs to retake the ground after a breakthrough. This breakthrough is especially likely to be done by tanks, so you must beat them immedately before they attempt a 'Blitzkreig', which would ruin your forces and the line.
This is the first article in the series of Tactical Strategies in the age of Total War. I hope it has proved helpful to those who read it and apply it to civ total warfare.
Defensive Warfare Formations
Defensive warfare formations are wha you would set up in order to either hold ground taken, or to make as an advance line so that if your attacking force failed, your enemy could not exploit weaknesses becasue you are set up and ready to fight them.
Static defense:
Static defense is the strategy known to most as 1914-1918 Trench Warfare. The goal of static defense is to have a line of infantry supported with artillery to hold a line against attacks by enemy advances. This doctrine supports the use of Fortresses to defend a target, and the trench defensive system is almost always built up practically to a fortress state. How to do this in civ 3 is really quite simple and easy. a single, straight line that goes between two points where combat is not likely to defend the center where the enemy must advance. It shoutd include for each square on the map: 2 Infantry and mabye a peice of artillery. This formation is pretty much strictly for defensive warfare, and the formation should be able to hold all but the most intensive assaults. In the event of a dead infantryman, you should refill that sector with a replacement to the line. In the event of a breakthrough, you should have assembled a reserve force to the rear of the line which you would use then to eliminate the gap in the line.
Deep Defense:
Deep defense was the Initial response to the rise of tank warfare. It called for a light line in the front with heavy reserves in the rear to mount counterattacks. The frontline was almost empty in this case, unlike what static defense warfare. This strategy was used toward the end of WW1, and became the strategy untill Blitzkrieg crushed the trust in this system. In civ terms, this strategy calls for lines like the static defense formation, but instead they tould have 2 lines. the first line would have just 1 Infantry, but the second stores the Artillery unit, as well as at least 3 infantry to mount counter-attacks. This line can be used for offensive operations to use the reserves to smash enemy lines after they had launched attacks. this was why the kerensky offensive of 1917 not only failed to gain ground, but the Germans and Austrians exploited the victory and took more ground from the russians themselves. So, this formation is mostly defensive, but can be offensive as well.
Elastic Defense:
Elastic Defense was basically a land version of the atlantic wall setup in WW2. it was to have an initial line of defense, but to have a mobile tank reserve in the rear to mount counterattacks on the enemy forces. To do this, you should have 3 lines of defense. The first 2 have 1 infantry unit in each of them, except the second has a artillery peice. Then, somewhere within rail acces, you should have a force of at minimum 10 Tanks, and 5 Mechs to retake the ground after a breakthrough. This breakthrough is especially likely to be done by tanks, so you must beat them immedately before they attempt a 'Blitzkreig', which would ruin your forces and the line.
This is the first article in the series of Tactical Strategies in the age of Total War. I hope it has proved helpful to those who read it and apply it to civ total warfare.