ERNES- Wicca is a cool religion

erez87

Lord of Random
Joined
May 16, 2002
Messages
13,499
Location
Lod, Israel
Army:
Each time you grow army it will grow in a number I will determine. It will never be less than 100 for now.

Navy:
Each time you grow navy it will grow in a number I will determine. It will never be less than 3 for now.

Training:
Each time you grow training it will grow up in one level.
Militia --------- Deckboy
Conscripts --- Recruit
Green --------- Underling
Dogface ------ Seamen
Vetran -------- Sailor
Elites ---------- Elites

Economy:
To Increase your economy, you must do something first - build roads, decrease taxes, do something. If you want to increase economy, that is the only thing you can increase in a turn. It takes one turn. If you build roads say, you might be able to use them in story later on.

Shattered
Depression
Crashing
Recession
Failing
Wavering
Stable
Expanding
Growing
Inflationary
Strong
Prosperous
Outstanding
World benchmark


Education:
I will determine when each person advances an age. Education helps. Educationa Levels are as follows

Rudimentry
Scribial
Philisophical
Aristocrical
Mercantile
Literate
Wide Spread
Public System

Trade:
To trade it costs: A,) 2 economic levels per route per person. B.) a sea route clear of any enemies or a land connection. A trade route can be broken by an enemy. You get an economic boost every three turns for each partner. You can have a sea route without a navy, but you must have a coastline.

Confidence:
Confidence in leader is determed on how much you right stories. If it is high, your military will fight better, and you may recieve gifts and such. There are no set terms for Confidence.

Wonders and Speicel Buildings.:
You can make wonders, and say what they do. I will then determine the amount of turns it takes. Wonders that do many benefits may incur an econmic penalty. i also reserve the right to change its effects for sake of balance.
You can also make Speicel Buildings like great ports or great barracses and stuff like that that will help in growing the army or navy for example. I will determine the number of turns.

You may have UU's that you make. You can only have one per nation per age. You make it and describe it. Once again I reserve the right to change them for the sake of balance.


Ages:
Stone age
Agriculture revolution
Copper age
Bronze age
Mythics age
Antiquity age
Iron age
Age of Empires
Barbarian hordes Age
Fall of Empires
Dark ages
Classical
Medevil age
Fedual agw
Barabity age
First Reformation
Crusadial age
Age of Holy Empires
Second Reformation
Printing revolution
Age of Renaissance
Age of Sail
Mercantilism age
Colonialism age
Imperialism age
Age of The Seven seas
Industrial Revolution
Steam engines revolution
Middle Industrial age
Nationalism awakens
Combustion age
Late Industrial age
Age of Flight
Miliateristic revolutions
Atomic age
Computers age
Modern age


Giving orders:
Every two things you grow cost 1 economy. You can grow as many things as you want in 1 turn but remember the economic fee
If you grow economy than you can't grow nothing else. It grows by 1 level.
You can add tech reserch that might take some time and will give you a speicel unit (like tanks).

Joining:
To join you need to feel this:
Name:
Ruler:
Goverment: (please keep it right to the age...)
Economy:
Army: ### troops @@@ Training
Navy: ### vassals @@@ Training
Education:
Chosen traits: This is not like civ3... You in here say if you country wish to start as a naval country a land country, both? somthing else? maybe a economic start? or smart one? whatever your country he is you can say. And Than I will choose your army, navy, education and Economy sizes :)
 
Nation List

Golden Horde of Korea
Ruler: Pyong/ china444
Goverment: Tribal Republic
Economy: Wavering
Army: 200 troops Milita Training
Navy: 48 vassels Seaman Training
Education: Philisophical
Wonders:
The Pyong Corps (+4army) (2\15)


Name: Ivory Coast (1\2 NOR)
Ruler: Chief Ikalabalu/ Azale
Goverment: Chiefdom
Economy: Expanding
Army: 300 troops Green Training
Navy: 0 vassals Deckboy Training
Education: Rudimentry


Name: Muscovy
Ruler: Amirsan the I
Goverment: Tribal Monarchy
Economy: Wavering
Army: 460 troops Green Training
Navy: 3 vassals Deckboy Training
Education: Philisophical
Wonders:
The Russian Military University (+2army +2education) (2\15)


Name: Poland (1\2 NOR)
Ruler: Kamilian1
Goverment: Tribal Republic
Economy: Expanding
Army: 300 troops Green Training
Navy: 0 vassals Deckboy Training
Education: Rudimentry


Name: Bosnia (2\2 NOR)
Ruler: Tvrtko
Goverment: Chiefdom
Economy: Growing
Army: 100 troops Milita Training
Navy: 0 vassals Deckboy Training
Education: Philisophical


Name: Greece
Ruler:Alexander
Goverment: Athenian Republic
Economy: Expanding
Trade rouths: Greece- Sparta (1\3)
Army: 275 troops Green Training
Navy: 0 vassals Deckboy Training
Education: Aristocrical
Wonders:
The marble roads (+2 economy) (2\7)


Name: England
Ruler: Edward I
Goverment: Tribal Republic
Economy: Stable
Army: 250 troops Green Training
Navy: 10 vassals Deckboy Training
Education: Aristocrical


Name: Egypt (1\2 NOR)
Ruler: Hamas II/Jason the King
Goverment: Theocracy
Economy: Growing
Army: 400 troops Milita Training
Navy: 0 vassals 0 Training
Education: Rudimentry


Name: Italy (1\2 NOR)
Ruler: King Volum
Goverment: Despotism
Economy: Inflationary
Army: 150 troops Milita Training
Navy: 5 vassals Deckboy Training
Education: Philisophical


Name: Suzdal
Ruler: ~XX~
Goverment: Depotism
Economy: Expanding
Army: 300 troops Green Training
Navy: 0 vassals Deckboy Training
Education: Rudimentry


NPC

Name: Sparta
Ruler: NPC
Goverment: Spartan Monarchy
Economy: Expanding
Trade rouths: Sparta- Greece (1\3)
Army: 150 troops Conscripts Training
Navy: 0 vassals Deckboy Training
Education: Rudimentry


Name: Naples
Ruler: NPC
Goverment: Ancient Republic
Economy: Stable
Army: 250 troops Milita Training
Navy: 1 vassal Deckboy Training
Education: Rudimentry

Name: Novgrod
Ruler: NPC
Goverment: Ancient Republic
Economy: Expanding
Army: 250 troops Green Training
Navy: 15 vassals Deckboy Training
Education: Scribial

Name: South Korea
Ruler: NPC
Goverment: Despotism
Economy: Stable
Army: 300 troops Conscripts Training
Navy: 0 vassals Deckboy Training
Education: Philisophical

Name: Manchuria
Ruler: NPC
Goverment: Despotism
Economy: Stable
Army: 400 troops Conscripts Training
Navy: 0 vassals Deckboy Training
Education: Scribial

Name: Wales
Ruler: NPC
Goverment: Monarchy
Economy: Growing
Army: 70 troops Dogface Training
Navy: 10 vassals Deckboy Training
Education: Scribial

Name: Prussia
Ruler: NPC
Goverment: Monarchy
Economy: Growing
Army: 200 troops Dogface Training
Navy: 5 vassals Deckboy Training
Education: Philisophical
 
Golden Horde of Korea
Ruler: Pyong/ china444
Goverment: Tribal Republic
Economy:
Army: ### troops @@@ Training
Navy: ### vassals @@@ Training
Education:
Chosen traits: Korea will be a naval country, with a fast navy and it being pretty strong, it is also a smart country, getting new ages quick and so on...
 
Name: Ivory Coast
Ruler: Chief Ikalabalu/ Azale
Goverment: Chiefdom
Economy:
Army: ### troops @@@ Training
Navy: ### vassals @@@ Training
Education:
Chosen traits: Belief in a strong army and sturdy economy to support those armies.
 
Name: Russia
Ruler: Amirsan the I
Goverment: Tribal Monarchy
Economy:
Army: ### troops @@@ Training
Navy: ### vassals @@@ Training
Education:
Chosen traits: We believe in bigger armies for larger settlements and a larger economy to enhanse infanstructure in new settlements.


I suggest everyone to join this, it has a very light future. Story and all the poopy later.
 
Name: Poland
Ruler: Kamilian1
Goverment: Tribal Republic
Economy:
Army: ### troops @@@ Training
Navy: ### vassals @@@ Training
Education:
Chosen traits: The people and government of the Grand Republic of Poland believe that bigger, more efficient armies are a necessity to survival and glory. To provide the correct infrastructure and financies to build such armies, the Grand Republic of Poland also believes that economy is a definite must in its own eventual survival.
In summation: Army + Economy = POLAND #1 ;) :p :D

My color preference is blue (not dark, not light, just "in-the-middle" blue)
My capital would be Warszawa (Warsaw).
 
that's a whole different story, man.
and besides, stop living in the past. move on w/ ur life. surrender your lands.
 
Name: Bosnia
Ruler: Tvrtko
Goverment: Chiefdom
Economy:
Army: ### troops @@@ Training
Navy: ### vassals @@@ Training
Education:
Chosen traits: Bosnia is a nation predominantly founded on a healthy mining industry, and overall great economy. Defensive capabilities of the army are next in line, although the education required to help that along is also ranked highly.
 
Stalin... Imperialism rules are still under built. I promise that ones I'm sure I will have atleast 12 players for it THAT NONE OF THEM WILL TAKE ZULULAND I will start that game. It will also be easier to update, cause I'll let the players do all the math problems :)
So want to join this NES? I promise it won't be far from the Imperialism as time goes...
 
AAminion you can't give yourself army and stuff. You can only say what type of country you want to be. so say. what type of country you want to be?
 
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