"Solaria" version 0.9. For Conquests. About 8 MB.
The Solar System, 2050, at the end of the Modern Era tech tree.
Tbe World Hegemony has finally collapsed, splintering into 8 nations, one
of which has chosen you to lead it. During the Hegemony, there was a period of Space Development, the placement of asteroids and comets near Earth, and many people migrated to space, but contact with them was lost during the troubles. Also, streaks of light have been seen in the Oort Cloud. Some say these may be signs of deceleration thrusters.
http://www.civfanatics.net/uploads8/SolariaArtSubfolders.zip
http://www.civfanatics.net/uploads8/MainSolariaArtFolder.zip
http://www.civfanatics.net/uploads8/MoreSolariaArt.zip
1. Unzip the attachment NewSolaria in Civ3/Conquests/Conquests. This creates the scenario folder with the text file in it. Open this scenario folder.
2. Open the Text folder and unzip the attachment Pediaicons in it, pull it out of the packaging. Overwrite as prompted. (Patch1). Now, go back out to where you see the Text folder from outside.
3. Unzip the download Main SolariaArtFolder in the new NewSolaria folder
right next to Text. This creates a folder NewSolaria/Art. Open this.
4. Unzip the SolariaArtSubfolders and MoreSolariaArt downloads in NewSolaria/Art. This just puts more folders in the Art folder that exceeded the 3MB limit.
5. (Patch2) Unzip the attachment Terrain Buildings in Art/Terrain. Take it out of the packaging and replace the old Terrain Buildings file. While you are there delete: all three X airfields files (X airfields, Xairfields shadows and X airfields blank.) The regular buildings are better than that c**p.
6.Go back out to the Civ3/Conquests/Conquests folder and look at NewSolaria from the outside. Right next to it unzip the other attchment, Solaria. That places the Biq in Scenarios.
And, of course, as you go, take the meat out of the extra folders that the extractor creates.
This mod seems to be functional, though I just completed a marathan modding session and its probably got lots of glitches I haven't detected yet. Also it lacks several things
1. No credits. I still haven't put together a readme containing credits.
I will, and it will be posted here as an attachment. For now, the only artwork I did myself was the pukey stuff and the loss of color resolution on a lot of the civilopedia icons (which will be fixed for 2.0 someday with a complete new art upload, maybe including more interesting units. For now it will do.)
I think. I altered some terrain buildings and they might show up all pink, but I think I can make a fix of that a simple post attachment.
2. The text in the civilopedia doesn't always jibe with the pediaicons. Nothing to get crashes any more I think, and you get almost all the pictures, but a great deal of the text written in the civilopedia file isn't showing up in the game and many of the links are duds. And, of course, I still have a lot more to say about things than I put into the civilopedia you get. Lots more to explain, more capabilities to put in--what wonders do, stuff like that.
That's text stuff, and the fixed civilopedia, to be a post in a future attachment, will make version 1.0.
3. Thorough playtesting by me to get it cleverly contrived to work as a game. I have put some thought into it, but you've really got to rub rub rub and polish polish polisht to get it to a high shine. And there's probably loads of stuff I just forgot to think about because I haven't encountered them yet. Like, during development, I put in distant aliens who were one age ahead of the humans. So they built all the great wonders so the various overpopulated Terran nations and fledgeling secessionists didn't have a chance to (FTL communication, no fair!). Fixed that.
The Solar System, 2050, at the end of the Modern Era tech tree.
Tbe World Hegemony has finally collapsed, splintering into 8 nations, one
of which has chosen you to lead it. During the Hegemony, there was a period of Space Development, the placement of asteroids and comets near Earth, and many people migrated to space, but contact with them was lost during the troubles. Also, streaks of light have been seen in the Oort Cloud. Some say these may be signs of deceleration thrusters.
http://www.civfanatics.net/uploads8/SolariaArtSubfolders.zip
http://www.civfanatics.net/uploads8/MainSolariaArtFolder.zip
http://www.civfanatics.net/uploads8/MoreSolariaArt.zip
1. Unzip the attachment NewSolaria in Civ3/Conquests/Conquests. This creates the scenario folder with the text file in it. Open this scenario folder.
2. Open the Text folder and unzip the attachment Pediaicons in it, pull it out of the packaging. Overwrite as prompted. (Patch1). Now, go back out to where you see the Text folder from outside.
3. Unzip the download Main SolariaArtFolder in the new NewSolaria folder
right next to Text. This creates a folder NewSolaria/Art. Open this.
4. Unzip the SolariaArtSubfolders and MoreSolariaArt downloads in NewSolaria/Art. This just puts more folders in the Art folder that exceeded the 3MB limit.
5. (Patch2) Unzip the attachment Terrain Buildings in Art/Terrain. Take it out of the packaging and replace the old Terrain Buildings file. While you are there delete: all three X airfields files (X airfields, Xairfields shadows and X airfields blank.) The regular buildings are better than that c**p.
6.Go back out to the Civ3/Conquests/Conquests folder and look at NewSolaria from the outside. Right next to it unzip the other attchment, Solaria. That places the Biq in Scenarios.
And, of course, as you go, take the meat out of the extra folders that the extractor creates.
This mod seems to be functional, though I just completed a marathan modding session and its probably got lots of glitches I haven't detected yet. Also it lacks several things
1. No credits. I still haven't put together a readme containing credits.
I will, and it will be posted here as an attachment. For now, the only artwork I did myself was the pukey stuff and the loss of color resolution on a lot of the civilopedia icons (which will be fixed for 2.0 someday with a complete new art upload, maybe including more interesting units. For now it will do.)
I think. I altered some terrain buildings and they might show up all pink, but I think I can make a fix of that a simple post attachment.
2. The text in the civilopedia doesn't always jibe with the pediaicons. Nothing to get crashes any more I think, and you get almost all the pictures, but a great deal of the text written in the civilopedia file isn't showing up in the game and many of the links are duds. And, of course, I still have a lot more to say about things than I put into the civilopedia you get. Lots more to explain, more capabilities to put in--what wonders do, stuff like that.
That's text stuff, and the fixed civilopedia, to be a post in a future attachment, will make version 1.0.
3. Thorough playtesting by me to get it cleverly contrived to work as a game. I have put some thought into it, but you've really got to rub rub rub and polish polish polisht to get it to a high shine. And there's probably loads of stuff I just forgot to think about because I haven't encountered them yet. Like, during development, I put in distant aliens who were one age ahead of the humans. So they built all the great wonders so the various overpopulated Terran nations and fledgeling secessionists didn't have a chance to (FTL communication, no fair!). Fixed that.