Okay. Let's tease about what I'm currently working on. It's about interface enhancements.
The BTS default interface was clean and polished but lacks several essential informations. With BUG mod, we have all the informations we need, but the city screen isn't fancy enough to me.
That's why I rewrote some parts of the main screen and the city screen based on ideas (and some chunks of code) from Platy -Platyping's- UI and from Civilization V. Working on this is a hard path of trials and errors.
The first part of the work (the longer one) is invisible to the end-user because I've cleaned up a lot of redundant code. Many parts of the city screen are now more flexible when it comes to margins and content size on the left and right panels.
The most amazing change here is the introduction of a "City watch" panel at the top left of the city screen, which will sum up all the main informations about food, production, commerce, science, culture, happiness, health, GP, espionage, stability and defense of the city.
It will print a simple value with a colored text to quickly check the qualities of a city. When the mouse hover over a text or value, it will display advanced informations (which I plan to reorganize in a second phase). Values and bar displays are still to be implemented.
Regarding the ergonomy of the city screen, I plan to focus on main informations, while keeping the ability to check for advanced informations.
Once City and Main screens will be done, I will focus on advisors.
Concerning the top city panel (under the name) and the right panel. You'll get more informations once it will be more advanced.
The other visible enhancements on the following screenshots are:
- The height of the bottom bar is smaller
- Enlarged building list
- New city order list with icons
- An experience bar for units and a small icon about the unit type
- New fancy multi-units selection
- A new research icon next to the research bar and adjusted bar sizes.
Let's hope you'll like it.