SalemSage
Warlord
- Joined
- Dec 6, 2011
- Messages
- 134
I know this is like the umpteenth time this has been brought up on these forums, but it's clear that the diplo victory is somewhat unsatisfying. It can be achieved much earlier than a cultural or scientific victory - with much less effort.
I have some suggestions for reworking this victory.
1) Make the UN a buildable wonder again. Building the UN triggers the Diplomatic Victory voting stage after the next proposals are voted on.
2) This is the real meaty part of the suggestion: Completely rework CS relations.
Right now, there's only one way to track CS relations. Either you're allied with them, friends, neutral, or at war, really. But wait a minute. Suppose you've been allied with Jerusalem for thousands of years, but over time your influence with them has waned. Although you may no longer be allied, surely neither you or the city state should forget the relationship you once had?
Thus my proposal: Two relationship bars for each CS.
Allow me to give you an example on how this would work. Let's say you meet Jerusalem early on in the game. They are a Neutral CS (as opposed to Hostile, Friendly or Irrational). You are entirely neutral and have no past history. We'll write your influence as 0/0.
Then, you complete a few quests for them, and get up to Friends status. Let's say your influence is now at 45/0. Click next turn. Your Influence now sits at 44/5. Next turn? 43/10.
What I am proposing is that the first number is how influence works right now in the game - and the second number represents a longterm relationship with the CS as the years go on by.
If you were friends with a Neutral CS, your Long-term Influence would rise by 5 per turn. If they were friendly, 7 per turn, if they were hostile, 3 per turn, and if they were irrational, randomly between 3 and 7 per turn. If you were allied with this CS, the number would double: 10 per turn for a neutral CS, 14 for a Friendly, 6 for a Hostile, and 6-14 per turn for an Irrational. Having negative relations with a CS would also degrade this long-term influence - and a hostile CS would quickly discard its longterm influence with you over war than a friendly CS, which would be a bit more willing to forgive - thus, slower degrade. Similar to how regular influence works.
So what would this Long-term Influence do for you in the long run?
Well, my next proposal would be as follows:
3) Have CS rewards be affected by your long term influence.
If your long term influence is higher with a particular CS than anyone else's, they'll give you a small boost to rewards. Let's say +33%. Thus, you could be friends with a CS while some other civ is allied with them, but because you've been allies with them in the past for the last two thousand years, they'll still give you a little more in acknowledgement of your past friendship.
When CSs start getting delegates, long term influence would affect this as well. When all CSs have 1 delegate, they would grant it to the civ who they are currently allied with. Once they have 2 delegates, they would grant them as follows: 1 delegate for being allied, 1 delegate for your long term influence trumping anyone else's. So sure, feel free to buy out every city state on the turn before a congress vote - they'll only grant you 1. That other 1 will be awarded to the civ who's been allied and friends with them in the past - thus, buying out every city state to win a diplo victory would become a weaker strategy. Now, you would have to invest in their friendship right from the early stage to gain their full support.
4) )As an after thought, CSs should also adopt Ideologies. They would adopt Ideologies based on who they are currently allied with (the stronger modifier), who their greatest long-term ally is (2nd strongest modifier), and geographical location (weakest, but still notable modifier.)
As an example: In the late game, Jerusalem is chosen by the game to adopt an Ideology. They are long-term allies with Siam, who has gone Order, (+3 to chance to pick Order) but are now currently allied with Germany, who's gone Autocracy (+5 to chance to pick Autocracy.) However, their neighbours are Germany, the Inca, and Geneva - and the Inca and Geneva have adopted Freedom. (+1 to chance to pick Freedom for the Inca and Geneva, and +1 to chance to pick Autocracy from Germany - all thus due to neighbour passive diplomatic influence.) The likelihood is that they would probably go Autocratic, but there would be a small chance for Order, and a miniscule chance at Freedom.
Being allied with a city state with a differing Ideology would increase the chances of them changing their ideology and picking yours - although this would take time to happen. In the meantime, having similar ideologies would grant a 33% bonus to both current AND longterm influence gains, while having differing ideologies would grant a -33% penalty to current and longterm influence gains.
I know all the numbers are probably completely unbalanced, but hopefully I've got the gist of the idea across to you guys. What do you think, everyone?
I have some suggestions for reworking this victory.
1) Make the UN a buildable wonder again. Building the UN triggers the Diplomatic Victory voting stage after the next proposals are voted on.
2) This is the real meaty part of the suggestion: Completely rework CS relations.
Right now, there's only one way to track CS relations. Either you're allied with them, friends, neutral, or at war, really. But wait a minute. Suppose you've been allied with Jerusalem for thousands of years, but over time your influence with them has waned. Although you may no longer be allied, surely neither you or the city state should forget the relationship you once had?
Thus my proposal: Two relationship bars for each CS.
Allow me to give you an example on how this would work. Let's say you meet Jerusalem early on in the game. They are a Neutral CS (as opposed to Hostile, Friendly or Irrational). You are entirely neutral and have no past history. We'll write your influence as 0/0.
Then, you complete a few quests for them, and get up to Friends status. Let's say your influence is now at 45/0. Click next turn. Your Influence now sits at 44/5. Next turn? 43/10.
What I am proposing is that the first number is how influence works right now in the game - and the second number represents a longterm relationship with the CS as the years go on by.
If you were friends with a Neutral CS, your Long-term Influence would rise by 5 per turn. If they were friendly, 7 per turn, if they were hostile, 3 per turn, and if they were irrational, randomly between 3 and 7 per turn. If you were allied with this CS, the number would double: 10 per turn for a neutral CS, 14 for a Friendly, 6 for a Hostile, and 6-14 per turn for an Irrational. Having negative relations with a CS would also degrade this long-term influence - and a hostile CS would quickly discard its longterm influence with you over war than a friendly CS, which would be a bit more willing to forgive - thus, slower degrade. Similar to how regular influence works.
So what would this Long-term Influence do for you in the long run?
Well, my next proposal would be as follows:
3) Have CS rewards be affected by your long term influence.
If your long term influence is higher with a particular CS than anyone else's, they'll give you a small boost to rewards. Let's say +33%. Thus, you could be friends with a CS while some other civ is allied with them, but because you've been allies with them in the past for the last two thousand years, they'll still give you a little more in acknowledgement of your past friendship.
When CSs start getting delegates, long term influence would affect this as well. When all CSs have 1 delegate, they would grant it to the civ who they are currently allied with. Once they have 2 delegates, they would grant them as follows: 1 delegate for being allied, 1 delegate for your long term influence trumping anyone else's. So sure, feel free to buy out every city state on the turn before a congress vote - they'll only grant you 1. That other 1 will be awarded to the civ who's been allied and friends with them in the past - thus, buying out every city state to win a diplo victory would become a weaker strategy. Now, you would have to invest in their friendship right from the early stage to gain their full support.
4) )As an after thought, CSs should also adopt Ideologies. They would adopt Ideologies based on who they are currently allied with (the stronger modifier), who their greatest long-term ally is (2nd strongest modifier), and geographical location (weakest, but still notable modifier.)
As an example: In the late game, Jerusalem is chosen by the game to adopt an Ideology. They are long-term allies with Siam, who has gone Order, (+3 to chance to pick Order) but are now currently allied with Germany, who's gone Autocracy (+5 to chance to pick Autocracy.) However, their neighbours are Germany, the Inca, and Geneva - and the Inca and Geneva have adopted Freedom. (+1 to chance to pick Freedom for the Inca and Geneva, and +1 to chance to pick Autocracy from Germany - all thus due to neighbour passive diplomatic influence.) The likelihood is that they would probably go Autocratic, but there would be a small chance for Order, and a miniscule chance at Freedom.
Being allied with a city state with a differing Ideology would increase the chances of them changing their ideology and picking yours - although this would take time to happen. In the meantime, having similar ideologies would grant a 33% bonus to both current AND longterm influence gains, while having differing ideologies would grant a -33% penalty to current and longterm influence gains.
I know all the numbers are probably completely unbalanced, but hopefully I've got the gist of the idea across to you guys. What do you think, everyone?