I'm playing version 3.0.4, so I don't know if this has been changed.
I tried to play without emissaries, completing quests and gifting a lot of units, but I just got tired of spamming the AI with emissaries.
It's worth considering changing the influence when gifting a non-quest unit (usually 8-11 points), because the emissary has 50+ influence. In vanilla, 8-11 points per unit is a good influence, because the usual influence on CSs is 100-150 and we will get about 8-10%. But with the integrated diplomacy mod and scaling of quest rewards, it is often possible to have 200-300, and if desired, 600+ influence. For example, 3 diplomats have 3*110 influence. It would take about 40 military units to achieve the same effect. With 30-40 units, CS could take over half the continent if the AI played the units very carefully. It seems to me that 30-40 units should be valued significantly more than 3 diplomats. In hammers and gold, units are worth about 10 times more.
Or we need to significantly increase the price of diplomatic units in gold and hammers.
The emissary, of course, has to travel on foot instead of teleporting in 3 turns. But, even if the emissary takes 10 turns to get there, then during this time you can send only 3 units and get 24-30 influence if the CS is not at war with anyone. In this case, the emissary will not have any positive effect for the CS - will not give them gold, science or culture, will not increase their combat power, will not protect their territory.
I tried to play without emissaries, completing quests and gifting a lot of units, but I just got tired of spamming the AI with emissaries.
It's worth considering changing the influence when gifting a non-quest unit (usually 8-11 points), because the emissary has 50+ influence. In vanilla, 8-11 points per unit is a good influence, because the usual influence on CSs is 100-150 and we will get about 8-10%. But with the integrated diplomacy mod and scaling of quest rewards, it is often possible to have 200-300, and if desired, 600+ influence. For example, 3 diplomats have 3*110 influence. It would take about 40 military units to achieve the same effect. With 30-40 units, CS could take over half the continent if the AI played the units very carefully. It seems to me that 30-40 units should be valued significantly more than 3 diplomats. In hammers and gold, units are worth about 10 times more.
Or we need to significantly increase the price of diplomatic units in gold and hammers.
The emissary, of course, has to travel on foot instead of teleporting in 3 turns. But, even if the emissary takes 10 turns to get there, then during this time you can send only 3 units and get 24-30 influence if the CS is not at war with anyone. In this case, the emissary will not have any positive effect for the CS - will not give them gold, science or culture, will not increase their combat power, will not protect their territory.
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