Hi, I'm new here, I've been playing Civ for a while, and I made a mod that adds a new civilization into the game. It isn't lore-friendly and it isn't supposed to be, it adds an original character from a fanfic series I'm writing. Anyway, I followed all the tutorials exactly, figured out how stuff works through trial and error, I don't have the SDK because my crappy no-steam laptop and crappier wifi sucks. I've been editing the XML files using Notepad++, I think I've done well so far, but...
Attempt number one: I get a near-exact replica of Elizabeth, custom Traits and Units do not load properly or at all. Upon loading the mod, when I get to the "Select a character/leader" screen, it won't scroll down, allowing me to pick anyone whose name doesn't start with an A. Using Advanced Setup helps, and the game begins, only to be a generic game because at the time, it's just a beta test and nothing non-elizabethian is working.
Attempt number two: Traits seem to be working alright, but now the interface is seriously messed-up and it still won't load my custom units. Attempting to debug using the IGE(Ingame Editor) won't help. Upon starting the game, I see CIV_NAME_0 or something set as my first city's name, the menu colours for the city is messed-up, the Spy and Enemy Unit Within Range icons are stuck on, clicking the settlers does nothing and won't open a menu(Though keyboard buttons work), my city won't let me start Production on anything, leaving me stuck at the game's start... Also, names of my units are messed-up across the board when I mass-summon around twentyish using the IGE just to see what happens. Custom units still won't load. Upon loading the mod, when I get to the "Select a character/leader" screen, it won't scroll down, allowing me to pick anyone whose name doesn't start with an A. Using Advanced Setup helps, though my Civilization's name appears messed-up now, and attempting to load the mod, look at the Details, and then press the Back button makes the game freeze and crash.
Should I upload the XML files I'm using? And is there a way to fix this? If the solution is super-obvious and I just suck, feel free to laugh at me after telling me how to fix it, I promise I won't get mad. I've made Fallout mods, I've got over 1,000 downloads on Nexus for FNV mods, so I know how coding works. I'm probably just missing something obvious or making some stupid rookie error.
Attempt number one: I get a near-exact replica of Elizabeth, custom Traits and Units do not load properly or at all. Upon loading the mod, when I get to the "Select a character/leader" screen, it won't scroll down, allowing me to pick anyone whose name doesn't start with an A. Using Advanced Setup helps, and the game begins, only to be a generic game because at the time, it's just a beta test and nothing non-elizabethian is working.
Attempt number two: Traits seem to be working alright, but now the interface is seriously messed-up and it still won't load my custom units. Attempting to debug using the IGE(Ingame Editor) won't help. Upon starting the game, I see CIV_NAME_0 or something set as my first city's name, the menu colours for the city is messed-up, the Spy and Enemy Unit Within Range icons are stuck on, clicking the settlers does nothing and won't open a menu(Though keyboard buttons work), my city won't let me start Production on anything, leaving me stuck at the game's start... Also, names of my units are messed-up across the board when I mass-summon around twentyish using the IGE just to see what happens. Custom units still won't load. Upon loading the mod, when I get to the "Select a character/leader" screen, it won't scroll down, allowing me to pick anyone whose name doesn't start with an A. Using Advanced Setup helps, though my Civilization's name appears messed-up now, and attempting to load the mod, look at the Details, and then press the Back button makes the game freeze and crash.
Should I upload the XML files I'm using? And is there a way to fix this? If the solution is super-obvious and I just suck, feel free to laugh at me after telling me how to fix it, I promise I won't get mad. I've made Fallout mods, I've got over 1,000 downloads on Nexus for FNV mods, so I know how coding works. I'm probably just missing something obvious or making some stupid rookie error.