This assumes all DLC and expansions in case there's any difference.
I already know the different pools (GS/GE/GM , GA/GM/GW, etc). I havent paid enough attention to their costs to figure out the general rule. Ive read two different sources - one claims that they double exponentially (100, 200, 400, 800, etc) and another source saying it follows an arithmetic pattern (100,200,300,400, etc).
Can anyone confirm which source is right?
The thing is, Ive had countless games where my cities were just defecating out GP's of a certain type, and i find it hard to understand how i could get so many GP's if their cost doubles each time u get one.
Also, if its true that the cost doubles each time, then it would make Babylons UA a lot less OP. Since they essentially get 1.5x the GS points of a normal civ, and a civ would need to boost their GP points past 2x what they already have for their next GP, Babylon could earn at most one extra GS from their UA, excluding the free one they get from researching writing.
I already know the different pools (GS/GE/GM , GA/GM/GW, etc). I havent paid enough attention to their costs to figure out the general rule. Ive read two different sources - one claims that they double exponentially (100, 200, 400, 800, etc) and another source saying it follows an arithmetic pattern (100,200,300,400, etc).
Can anyone confirm which source is right?
The thing is, Ive had countless games where my cities were just defecating out GP's of a certain type, and i find it hard to understand how i could get so many GP's if their cost doubles each time u get one.
Also, if its true that the cost doubles each time, then it would make Babylons UA a lot less OP. Since they essentially get 1.5x the GS points of a normal civ, and a civ would need to boost their GP points past 2x what they already have for their next GP, Babylon could earn at most one extra GS from their UA, excluding the free one they get from researching writing.