EmperorFool
Deity
1. I have a game I started with BUG mod 2.00 (I use it in my //MODS// folder) Can I throw the new version in and continue with my game that's in progress?
Great question! Yes, this should work just fine.
Careful about overwriting your "BUG Mod.ini" file. I try to specify good defaults so you can use your old INI file with the new mod.
2. With my current game I go into the BUG settings and make changes, but the changes I make are never saved nor even implemented in the game.
The folder names in mods is: BUG Mod and there are two ini files in the root of that directory (no where else) BUG Mod.ini and BUG.ini.
You have the folder named correctly ("BUG Mod"), so I don't know why it's creating BUG.ini. Open the file "Assets/Python/Contrib/CvModName.py" in Notepad or some other text editor and tell me what the value of "modName" is set to. Or just post the whole file here (it's short).
I am using my own set of leader and civs via customassets.
This shouldn't interfere with BUG -- definitely not with INI changes not being saved. If you make a change to the settings in-game, do the modified dates of either of those INI files change? If you change the settings in the INI file, do you see the changes in-game (after restart of game)?