MagisterCultuum
Great Sage
I say you should keep on releasing patches instead of a new version until you get around to implementing the Morale and Hinterland mechanics. Of course, I wouldn't mind downloading the whole thing again so long as you include at least some of the xml schema changes (allowing promotions to have bonuses s multiple promotions, python calls for victory/defear/per turn for both units and promotions, etc). Mechanics matter much more than new graphics of UUs (at least to modmoders)
I do think that you should probably update the first post to convey that the new stuff is in patch k; currently it says it was released as patch g on 1/21/2008.
Oh yeah, I'd also really like it if you would allow HN unit to capture/ spawn units (especially slaves and baby spiders, although HN werewolves would be nice too) in the next version (you might need to give the spawned/captured unit the HN promotion to, to keep the nationality truly hidden). Capturing cities with is definitely a bad idea, but capturing units makes a lot of sense, and would make the game a lot more fun, imho. I tried playing around with C++ changes I thought would do this, but to no avail. If you don't change this, could you tell me how to change it myself?
I do think that you should probably update the first post to convey that the new stuff is in patch k; currently it says it was released as patch g on 1/21/2008.
Oh yeah, I'd also really like it if you would allow HN unit to capture/ spawn units (especially slaves and baby spiders, although HN werewolves would be nice too) in the next version (you might need to give the spawned/captured unit the HN promotion to, to keep the nationality truly hidden). Capturing cities with is definitely a bad idea, but capturing units makes a lot of sense, and would make the game a lot more fun, imho. I tried playing around with C++ changes I thought would do this, but to no avail. If you don't change this, could you tell me how to change it myself?