ChrTh
Happy Yule!
Warning: Poster is about to torture some logic. Look away if squeamish.
In the various Civ:Rev threads one of the major concerns that keeps appearing is the idea that if Civ:Rev is successful, CivV will incorporate some aspects and essentially "dumb down" the franchise to increase popular appeal.
I'm here to say: what if it's the opposite? What if Civ:Rev is successful, and as a result, CivV becomes an even more complex ("smart up"?) gaming experience.
Here's what I'm thinking:
CivRev comes out and is a strong seller on the consoles/handhelds, pulling in a lot of non-Civ players. But instead of non-Civ players, it also lures a substantial number of current Civ players who are looking for something simpler to play in a shorter amount of time.
At the same time they're announcing CivRev, BTS is coming out with more complex game mechanics (i.e. espionage and corporations). There have already been concerns posted in these forums that the game is becoming too much to manage with those additions [Note: I never consider issues with complexity a sign of (lack of) intelligence. It's more of a personality issue; some people just aren't organized enough to deal with ten million concurrent rules, or some people aren't patient enough to spend fifteen hours on every turn].
At the same time, there are those demanding even more complexity: new economic systems, different tech systems, etc (go visit the Ideas and Suggestions forum for more examples). Then of course you have the fifty million HRE threads, many of which are driven by the notion that Civilization has a greater imperative to be an historical simulation rather than a game.
So might I suggest the following may (should?) occur:
CivRev comes out. It's a hit. But instead of merging CivRev into CivV, a divergence occurs:
CivRev will remain on consoles/handhelds. It will add some complexity with subsequent releases, but at no point will it be as complex as Civ IV.
CivV will remain on the PC, but will become an even more complex game, embracing more historical reality and advanced game mechanics. Those who are already starting to feel overwhelmed by the game mechanics in CivIV will be encouraged to remain with it until CivRev2 (or even CivRev if they can stomach it), while those who demand a more rigorous historical game will be satisfied.
While having two clearly delineated paths may fracture the Civ community, I suspect instead that it will grow it. More players will be satisfied because they'll have the option of how "deep" a Civ experience they want, and I'm sure many players will follow both lines, choosing which game to play based on availability of time, etc.
...so that's what I'm thinking. Is this a vision, or a foolish dream?
In the various Civ:Rev threads one of the major concerns that keeps appearing is the idea that if Civ:Rev is successful, CivV will incorporate some aspects and essentially "dumb down" the franchise to increase popular appeal.
I'm here to say: what if it's the opposite? What if Civ:Rev is successful, and as a result, CivV becomes an even more complex ("smart up"?) gaming experience.
Here's what I'm thinking:
CivRev comes out and is a strong seller on the consoles/handhelds, pulling in a lot of non-Civ players. But instead of non-Civ players, it also lures a substantial number of current Civ players who are looking for something simpler to play in a shorter amount of time.
At the same time they're announcing CivRev, BTS is coming out with more complex game mechanics (i.e. espionage and corporations). There have already been concerns posted in these forums that the game is becoming too much to manage with those additions [Note: I never consider issues with complexity a sign of (lack of) intelligence. It's more of a personality issue; some people just aren't organized enough to deal with ten million concurrent rules, or some people aren't patient enough to spend fifteen hours on every turn].
At the same time, there are those demanding even more complexity: new economic systems, different tech systems, etc (go visit the Ideas and Suggestions forum for more examples). Then of course you have the fifty million HRE threads, many of which are driven by the notion that Civilization has a greater imperative to be an historical simulation rather than a game.
So might I suggest the following may (should?) occur:
CivRev comes out. It's a hit. But instead of merging CivRev into CivV, a divergence occurs:
CivRev will remain on consoles/handhelds. It will add some complexity with subsequent releases, but at no point will it be as complex as Civ IV.
CivV will remain on the PC, but will become an even more complex game, embracing more historical reality and advanced game mechanics. Those who are already starting to feel overwhelmed by the game mechanics in CivIV will be encouraged to remain with it until CivRev2 (or even CivRev if they can stomach it), while those who demand a more rigorous historical game will be satisfied.
While having two clearly delineated paths may fracture the Civ community, I suspect instead that it will grow it. More players will be satisfied because they'll have the option of how "deep" a Civ experience they want, and I'm sure many players will follow both lines, choosing which game to play based on availability of time, etc.
...so that's what I'm thinking. Is this a vision, or a foolish dream?