That's very odd, and I have no idea which change could have caused such a bug. I hope I find a way to fix it ...Its happened many times with various civs. Pretty sure its a bug. It only happens with chariots. The civ will spawn at war with me and will have barb-flipped chariots. I have started probably close to 20 DoC games in the last week and a half, all with early Mediteranean civs, and its happened to me about 4 or 5 times.
I don't get a choice to take over the civ, or any first contact, just a chariot on my borders and then the civ appears with the list of civs and I'm already at war.
Yep, if both have Archery it's going to be tough to make it to Persia in time. What if Greece starts with, say, 2 Hoplites more?On another note, have played for Greece new UHV a few times now. It is very hard. My latest attempt I am parked outside Parsa with an army on turn 119 after taking control of all other areas, but can't take the city.
You need to be able to take Babylon and Egypt with your initial hoplites which is tough if they have teched to archery. Otherwise its really difficult to build an army back in greece as well as the wonders. Definitely doable but very tough, and you really need luck on your side. If both Babylon and Egypt have archery when you spawn then you can't defeat them without city-raider hoplite reinforcements. I then use my initial units to prevent them from getting to their marble while trying to build reinforcements and get to the Oracle first. This also requires you settle epidamnos for the copper. It hasn't worked out for me. I either get bogged down in Babylon until Persia spawns but get the Oracle, or I manage to get an army to take Babylon but lose the Oracle. Not sure who's building it (India?), as I have units parked on Egypt's Marble. Getting a strong point in the Middle East before Persia spawns is key, even better if done before Phoenicia.
On the other hand there doesn't seem to be any rush to get the lighthouse or the parthenon. The Oracle seems to be the only wonder other civs rush for from Greece's required wonders.
Do you have pictures of your British Empire? I'd love to see that.Thanks for the great mod Leoreth! I played two games as England (stopped halfway through the first as it was on Epic speed and research is so unbalanced that I reached the modern era in the early 1600's) and had one of the funnest games ever. Their new UP and the new civics (not to mention All Saint's Church in London) made it possible to recreate the whole British empire without collapsing or falling behind technologically. I also love the later Dutch spawn and HRE changes; once a balanced epic and marathon are available medieval Europe will be fantastic!
And what do you mean by balanced epic/marathon speeds?
That's definitely not intended. Can someone confirm? I haven't even touched the related code which is strange.- World Congresses seem to be deactivated; I checked through the description to see if this was a feature of the mod but didn't find anything to that end. (I was hoping to get Guangzhou by this means so I didn't have to collapse China - otherwise you get culturally smothered)
In my games, Germany never collapsed, even when seriously overexpanding into France and Scandinavia. That's because I increased its tolerance for neighboring cultures (just like Netherlands and Portugal), which I think will be removed again next time. Making an actual Prussia spawn at Berlin is a long-term goal (which is why I've already kept the area empty), but I can only implement that once I've figured out how to make one of those unused ancient slots usable.- On the note of the HRE, it is very prone to collapse (as it should be), but a predetermined respawn is vital for the later game. Since the AI didn't build any cities in the Berlin area in any of my games or test-starts, perhaps you could have Berlin spawn independently followed shortly after by a "Prussian" spawn, maybe changing the spawn area to include the Baltic and exclude Austria, in the late 18th century.
I'm not sure what you want me to do here. Do you suggest to move the capital west and still call it Bang Makok?- Although it is not accurate geographically, it might be worth considering moving the Khmer spawn 1 tile west to allow them to found Phnom Phen (I'm confident it will happen regularly). The capital is still Bang Makok, and the resources could be rearranged a little.
You might be surprised, but I actually had that idea myself Though I'm not sure about Novgorod, because it would make St. Petersburg impossible. An independent Kyiv on the other hand, would also stop Germany from expanding to Ukraine or even Chechnya, which always annoyed me.- One last bold suggestion is to spawn an independent Kiev and Novgorod, both well defended, and exclude them from the initial Russian spawn area. Muskovy did not conquer either city until the 14th century, and this would be both more accurate historically and would help with AI city placement.