Austria is good if you can use their UA. You can buy-over CSs and (I didn't realize this at first), you get to keep all their buildings and they act like a native city with no need for a courthouse.
Korea is super-powerful if you can get the Messenger of the Gods pantheon and start going ham on the science; this is especially advantageous bc of how badly they nerfed Great Scientists and research agreements.
Huns are powerful if you want to warmonger early bc you can spam horse archers to whittle-down enemy units and then go for the kill with battering rams... the early conquests make for a huge advantage later. Genghis's abilities are also awesome for the same reason, but his UU coming much later than Attila's makes him have a different feel.
Byzantium's extra belief when founding can be extremely advantageous if you can get both the Defender of the Faith and Just War. Add tithing as the founder belief to fund your armies. I usually get Faith Healers too as my Pantheon, which means that any battle within my religious sphere of influence is essentially an easy win, especially once I get my first Great General and promote units... I'm insansely powerful from stacking buffs... Bismarck once was two tech eras ahead of me and I was able to rebuff his forces in spite of that AND their greater numbers.
Haven't played a full game as a 5th new civ yet, although Ethiopia's ability sounds intriguing given my tendancy to grow tall empires.
The Iroquois I could understand if people don't see them as a good warmongering civ but I think their kit easily allows for it. The UA is annoying to micro around (like selective road building and purchasing forested tiles) but is incredibly rewarding with maintenance free roads and early roads as well. A swordsman UU that doesn't require iron will always be strong imo and the UB makes for production powerhouses to really push out the military units you need for domination victories.
You sir, don't warmonger enough because I beg to differ on your choices, especially Korea who is much better suited with a turtle strategy, growing tall before pushing out.
My top 5 would have to be the Huns, Mongolia, China, Iroquois and Ottomans.
The Huns because their two UUs are amazing. The horse archers may appear weak but the compliment the battering rams very well. The horse archers pick off all the units you need to allowing the battering rams to get close enough to two shot early cities.
My reasons for Huns are pretty much applied to Mongolia as well. Quick mobile cavalry and OP UU in the Keshik and Khans are probably more useful with combat changes, since sieging cities takes alot of resources and extra healing probably has a bit more value now.
China has always been my favorite warmongering civ and its the only civ I can remember that needed two nerfs cause it was so OP. The paper maker has more value now that TPs are pushed back till Guilds tech, especially for warmongers where being in the red is common early game. The UA is probably the best warmongering ability with stronger and more frequent GGs and now that GG culture bomb (with no cooldown), they definitely have more utility.
The Iroquois I could understand if people don't see them as a good warmongering civ but I think their kit easily allows for it. The UA is annoying to micro around (like selective road building and purchasing forested tiles) but is incredibly rewarding with maintenance free roads and early roads as well. A swordsman UU that doesn't require iron will always be strong imo and the UB makes for production powerhouses to really push out the military units you need for domination victories.
I use to never play the Ottomans and they were always an afterthought until the naval combat changes and subsequent buff to Suleiman's UA. His UA now applies to ALL ships and not just barbs anymore, and now ships can now capture cities, I would say they are pretty satisfying to play with. Also, they have one of the best UUs in the Janissary and long swordsmen upgrade into them so they are more accessible, so are the Siphai since pikemen upgrade into them but I could live without them.
I still think Askia is phenomenal; his UA is maybe the best warmonger UA in the game, since capturing a city often produces enough gold to purchase a courthouse immediately.
Added to the fact that he get more gold from conquering cities,now this UA has been buffed,with Amphibous promotion for every land unit,along with double embarked defense for them . Askia has been my favorite warmonger Civ and now it's even more .
I don't know if I'd put Songhai in the top five, but certainly the top 10. It's a very good civilization.
The Iroquois I could understand if people don't see them as a good warmongering civ but I think their kit easily allows for it. The UA is annoying to micro around (like selective road building and purchasing forested tiles) but is incredibly rewarding with maintenance free roads and early roads as well. A swordsman UU that doesn't require iron will always be strong imo and the UB makes for production powerhouses to really push out the military units you need for domination victories.
I use to never play the Ottomans and they were always an afterthought until the naval combat changes and subsequent buff to Suleiman's UA. His UA now applies to ALL ships and not just barbs anymore, and now ships can now capture cities, I would say they are pretty satisfying to play with. Also, they have one of the best UUs in the Janissary and long swordsmen upgrade into them so they are more accessible, so are the Siphai since pikemen upgrade into them but I could live without them.
And one nagging question. why is Constantinople so strong? At one point i had a city with a 22 defense, and constant had a 45!