Can someone explain new culture victories in a very basic way?

Tre

Chieftain
Joined
Dec 18, 2012
Messages
23
Or direct me to a simplistic generic guide? I recently came back and the new one confuses me quite thoroughly. Do the old culture building now have these weird slots that I fill up? And how exactly do u fill them? Also, what's the best of the new civs (that came in bnw) to win this kind of victory?
 
You should really turn on the "new to BNW" tutorial in the game. It will explain the new features as they come up. That said here is a very basic rundown

1. Most culture buildings now included Great Work slots.
2. Great works are created by great artist, musicians and writers. These units are produced by building the corresponding guilds and putting specialists in them.
3. Once a great person is born, you can choose to turn them into a Great Work. This great work can then be put into one of your buildings that has slots for them. Use the culture menu in the top right corner to view these ( near social policies etc)
4. Once great works are produced they will produce culture and tourism. Think of culture as your defense against others and tourism is your offense. To win the culture game you want to produce more tourism total than the other civs have produced in culture.
5. Buildings and wonders that have multiple slots can get theming bonuses. When in the culture menu, if you mouse over the +0 near a building, it will tell you how to get the bonus. If you get the bonus, you get bonus tourism.
6. Various buildings/policies etc in the game increase tourism. Having open borders and other things like that also do. This can also be seen in the culture menu.

Look around in the culture menu and play around with everything. Culture victories start out very slow at the beginning of the game but eventually speed up quickly towards the end once you can get hotels,airports, internet etc. The best way to learn is to play around with it a bit.
 
The game keeps track of each civilization's accumulated culture. Every point of culture you get every turn is adding up into one big total amount. This is your "Defense"
When you start getting tourism, this is also adding up the same way as everyone else's culture. Tourism is your "Offense"

When your Offense (tourism) is greater than everybody else's defense (culture), you win the game.

The culture menu has 4 subsections.
The first one shows you a list of cities and slots to put great works and artifacts. This produces tourism. Arranging the great works carefully can give you some bonus tourism. If you put a Egyptian ancient artifact + American ancient artifact in a museum, you'd get +4 bonus tourism in addition to the +2 each of those artifacts made alone. This is called the theming bonus.

The second section is where you can swap great works with other civs to try and get a better theming bonus. Different buildings(wonders) have different goals for their theming bonuses. Read the tooltips.

The third section shows you stats regarding who is closest to a cultural victory. When you are influential to all civs, you win.

The fourth section shows a breakdown of how influential you are with everybody else. It also shows you a graph of your total accumulated tourism vs their total accumulated culture. When your tourism bar graph passes their culture bar graph, you are 100% influential. You can even keep going to 200% DOMINANT.
Certain things give you modifiers to your tourism per civ. That is what those +/-% numbers mean.
If your base tourism is 100 and you have open borders with Civ A, you get +25% , so the bar next to Civ A grows by 125 per turn.
But you don't have open borders with Civ B, so their bar only grows by +100 per turn.

Different things can affect the tourism modifier. Open borders, trade routes, sharing a religion, some ideology tenants. And some things can give negative modifiers, like having a different ideology.


Another cool thing is that when you start becoming influential with another civ that has a different ideology, they start to get unhappy. The stronger the influence you have over them, the more unhappy they become. Eventually, if they get to -20 total happiness, their cities will revolt and join the civ that was influencing them the most. In other words, the Civ that produced the most tourism.
 
It's very simple, if your the total tourism > their total culture= you win.
 
Another cool thing is that when you start becoming influential with another civ that has a different ideology, they start to get unhappy. The stronger the influence you have over them, the more unhappy they become. Eventually, if they get to -20 total happiness, their cities will revolt and join the civ that was influencing them the most. In other words, the Civ that produced the most tourism.

Quick question, does all tourism of that opposing ideology go against your culture together or seperate?

For example is it like this (Your Japan and went with Freedom and the other nations went with Order)

Russia Vs Japan (60 tourism a turn) England vs Japan (40 tourism a turn) or Russia and England vs Japan (100 tourism a turn)
 
Quick question, does all tourism of that opposing ideology go against your culture together or seperate?

For example is it like this (Your Japan and went with Freedom and the other nations went with Order)

Russia Vs Japan (60 tourism a turn) England vs Japan (40 tourism a turn) or Russia and England vs Japan (100 tourism a turn)

Separate. There is a dropdown selection box in the 4th section that shows influence for every civ compared to everyone else.
 
Quick question, does all tourism of that opposing ideology go against your culture together or seperate?

For example is it like this (Your Japan and went with Freedom and the other nations went with Order)

Russia Vs Japan (60 tourism a turn) England vs Japan (40 tourism a turn) or Russia and England vs Japan (100 tourism a turn)

I think it's really a bit more complicated than that.
In the first place influence gain has nothing to do with ideologies and it is separate per each civs.

Unhappiness due to ideologies of civs that are influential on you is a whole different matter and depends on many factors.

In the first place it isn't raw tourism that matters but the discrepancy in influence gain.

So if you are gaining influence faster than they are gaining influence on you they are getting unhappy and viceversa. This means that culture is included in the picture.

The other point to consider is proximity. Basically this works like religion, the more someone is closer to you the more their influence will affect your happiness.
So basically yes, more civs of opposing ideology will have a bigger impact on your happiness but only if they are close to you.

If the second civ is on the other side of the planet, though, it won't change a thing.

The important thing to remember is that influence is not directly correlated to your happiness penalties. One could have an enormous influence over you but not affect your citizens because it's far.

You can actually have a grasp of who is actually affecting you that way by hovering the mouse on your "unhappiness" in the cultural screen. That is represented by the number of ideology icons, and you will also know who is giving you more of those icons.
 
"In the first place influence gain has nothing to do with ideologies and it is separate per each civs."

Unless they have order and the tennet that increases tourism against other order ideologies by 34%. But indeed the choice itself w/o tennets doesn't matter.
 
Every level of influence: unknown(0), exotic(1x), familiar(2x), popular(3x) and influential(4x)

So Lets set up an example.

3 civs:
America has freedom
Russia has Order
China has Order

America is exotic with Russia and popular with china.
Russia is popular with America and popular with China
China is familiar with America and familiar with Russia.

America has received 3 points of "Order ideology pressure" from Russia and 1 points of "Order ideology pressure" from China. Now America has 4 points of Order pressure. Since America's Ideology is not Order, this is causing massive unhappiness if global happiness goes below -20 Cities will start to revolt and join the civ that has the highest influence, which would be Russia.

Russia has received 1 point of "freedom ideology pressure" from America and 2 points of "Order ideology pressure" Since they already have Order, it is the preferred ideology and they have no unhappiness.

China receives 3 point of freedom pressure from America and 3 points of Order pressure from Russia. The order pressure cancels out the freedom pressure, so China doesn't have any ideology unhappiness.

America is in trouble. the only way to counter the Order pressure is to have an ally with freedom that can exert pressure to counter the opposing ideology. Or enact the world ideology of Freedom in the world congress. which would give +2 freedom pressure to every civ.
 
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