@Serga - That is something we know about but because of it's complete randomness we have not been able to find out why. It also happens with the experience from the Aggressive trait. I just chalk it up to that unit being not so bright and their training just didn't take, every army needs a Gomer Pile.
@Los Tirano - The slavers revolting can be any unit you can make though it usually is the best. The problem with it not being able to be the best is then it is worthless as they would never be a real threat. I like to look at it this way.... the slaves that actually revolt are the biggest and bravest of all the slaves, they have been watching and learning form your Civ's elite units and when the time is right they Steal the necessary equipment and revolt. At least it sound good, eh
@Civtroy - This bug made it out of beta as I was the only one experiencing it as I tend to be a very early warmonger and we didn't have time to trouble shoot it in order to get this released. What we are doing now is kinda like a beta as we can't play every Civ when testing and with cheating some thing don't show up so we need yall to help us find some of these Bugs. Most of the bugs are not game breaking and we knew there would be more to fix so when decided to release and find as many as possible to squash them all at once.
@Walter Hawkwood - We have removed some of the Soldiers from certain buildings that the generic Great General Mod has. You are able to assign soldiers with the Barracks, Castle, Bunker but I am not aware if you can with the drydock or out if that is the case then we will probably remove him from the dry dock. If you want to use up your great people with putting a Military Academy in every city then thats a option for you though most people want a variety of GP so they won't be using soldiers most of the time and will have to use regular citizens.
@kingcole1031 - If you have installed the Mod properly there would be NO doubt that the Mod had loaded as the Main Title in the Main Menu as been changed to have "Total Realism" with "rewrite the history of the world" under the "Total Realism" added to the bottom right of that Title. If you look in "My Documents/My Games/Sid Meyers CIV4/MODs folder there should be a Total Realism one and if you have that then You might want to try to load the Vanilla CIV and then go through the advanced option and load the Mod Manually to see if it works that way.
@zhardan - There is no smaller map though you can use a random map. Part of the Slowness is the amount of Barbs we have at the Very beginning so the slowness to increase per-say as time goes one. As Civ remove those Barb and replace them with their own units the time between turns stays the same for the most part though if the very latest Era it will probably slow down some more. There are some performance issue that we are trying to remedy and I don't know just how much faster it will be with those but we are working toward that for the future.
@mgdpublic - You don't HAVE to Delete your custom assets folder to use this mod. If you have stuff in there that you like to use with other Mod I suggest that you Temporarily rename it to something else when you play this MOD and then rename it back to the original when you want to use those files. This way you can have your Cake and Eat it too and maybe even some PIE!!!!
-Edited - Vishaing beat me to the posting but ya what ^ he said too.