Ricarius
Chieftain
Before I state my problem, I'd like to make it clear that I have had prior experience with modding in Civ V, specifically when it comes to adding in custom civilizations, and I have created a few other successful mods of this type which function flawlessly in-game.
I found a mod on Steam that I really like, but the problem is that it is outdated and obsolete, and the author is not doing any further work to maintain it. Here is a link to the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=117943741
I decided to take the primary mod components and import them into a new solution in ModBuddy, so I could manually update and revise it for personal use, as well as clean up anything that isn't supposed to be there.
I have cross-checked the mod components with other (functioning) mods that I have made, and I see no immediate discrepancies besides what can't be immediately tended to. For those discrepancies that did need attention, I have attempted to work around them (among them being that each icon has its own separate .dds file, instead of all the icons being part of a single .dds file for each size) to the best of my abilities.
After doing the usual things that a rookie might miss (VFS to true for most files, plugging in OnModActivation -> UpdateDatabase actions, building the solution before each test), I see that the mod is listed in the Modlist for Civ V. I have tried opening it alongside other mods as well as by itself, but either way, when I go to set up a new game, the civilization in the mod itself does not show up when I try to select it from the drop-down menu.
Naturally, I went back to check for typos, and found very few. After correcting the ones I found, no change. I also looked in the database.log and xml.log files for clues, nothing seemed to be out of the ordinary. After checking and re-checking for any problems, I remain baffled as to why this particular mod will not function while my other modded civilizations (some of them also ripped from obsolete Steam mods and updated for personal use) function perfectly. My biggest theory is that it has something to do with the .dds files in this mod and how they've been organized, but I'm not entirely sure on that.
I have uploaded a .zip file containing the main components of the mod, perhaps someone here might be able to find something I've missed?
Thanks in advance for the assistance.
I found a mod on Steam that I really like, but the problem is that it is outdated and obsolete, and the author is not doing any further work to maintain it. Here is a link to the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=117943741
I decided to take the primary mod components and import them into a new solution in ModBuddy, so I could manually update and revise it for personal use, as well as clean up anything that isn't supposed to be there.
I have cross-checked the mod components with other (functioning) mods that I have made, and I see no immediate discrepancies besides what can't be immediately tended to. For those discrepancies that did need attention, I have attempted to work around them (among them being that each icon has its own separate .dds file, instead of all the icons being part of a single .dds file for each size) to the best of my abilities.
After doing the usual things that a rookie might miss (VFS to true for most files, plugging in OnModActivation -> UpdateDatabase actions, building the solution before each test), I see that the mod is listed in the Modlist for Civ V. I have tried opening it alongside other mods as well as by itself, but either way, when I go to set up a new game, the civilization in the mod itself does not show up when I try to select it from the drop-down menu.
Naturally, I went back to check for typos, and found very few. After correcting the ones I found, no change. I also looked in the database.log and xml.log files for clues, nothing seemed to be out of the ordinary. After checking and re-checking for any problems, I remain baffled as to why this particular mod will not function while my other modded civilizations (some of them also ripped from obsolete Steam mods and updated for personal use) function perfectly. My biggest theory is that it has something to do with the .dds files in this mod and how they've been organized, but I'm not entirely sure on that.
I have uploaded a .zip file containing the main components of the mod, perhaps someone here might be able to find something I've missed?
Thanks in advance for the assistance.