Hydromancerx
C2C Modder
Good to see that it works now. The blink.dds file looks useless to me as well, I wonder why it is referred to in the nif.
I would still suggest to remove the decal texture thou because it will take up memory with no further benefit. To remove this reference, just double-click on source entry in the Block Details (the 10 in this example) and delete the number. After pressing enter, there should be a "None" now. Next doubleclick on the "yes" in the "Has Decal 0 Texture" entry. The yes should turn into a no by this, and you are done.
Removing NiTriShapes (and other nodes as well) is even simpler, just highlight it by clicking on it and then press Ctrl+Del. There seem to be a lot of nodes that you won't need, but since the nif has a different structure than the standard Civ4 units I can't safely say which can be removed. Just try a bit, as long as the unit looks alright in the game it should be alright. At least I'm sure that the three NiSkinInstances at the bottom of the file structure (121,124 and 127) can be remove, since they are not children of the Scene Root node.
Thanks. I took a bunch out, but still needed to keep some skeleton inside so it can stay in the right pose. For instance the wing open if I take out the wing bones.
EDIT: Now it turned green when I took the blink out. Maybe for some reason they are both needed. Grrr.
EDIT2: Yeah I am breaking more things than I am fixing now. I am just going to leave them as they are where it works. Better working and a larger file than broken and unusable.