Hi everyone,
I've had some time recently to play C2C and wanted to try tweaking some building names. My idea was, instead of searching and modifying each relevant xml file, to put the "new" version in a dedicated xml file that would be loaded last, but I can't find a way to do that.
I've tried to put my file in the "My_Mods" folder in Assets\Modules and puting "My_Mods" at the end of MLF_CIV4ModularLoadingControls.xml. However, that doesn't seem to work, a few entries are overriden but not all; the curious thing is that sometimes the override works on entries that are in the same module folder as other that are not overriden. For example, with a given Gametext file in My_Mods, I can override the jade death mask carver's name in Sargon\Wonders\Jade_Mask\Jade_Mask_CIV4GameText.xml, but not the other jade carvers that are in Sargon\Wonders\Jade_Mask\FCulture_CIV4GameText.xml (by the way, those buildings are ordinary buildings, not wonders, don't know whether that's a mistake).
I've tried moving the file in My_Mods at the beginning of MLF_CIV4ModularLoadingControls.xml just in case, deleted the cache regularly, but that did not work either. Putting the file elsewhere (in another module folder, in \XML\Text ...) yields very random results (though surprisingly most entries are correctly overriden if placed in \XML\Text, I would have thought the files there would be loaded before the ones in Modules), so I really think that's a loading order issue.
Does anyone has some guidance on the load order/override order of the files?
Thanks !
I've had some time recently to play C2C and wanted to try tweaking some building names. My idea was, instead of searching and modifying each relevant xml file, to put the "new" version in a dedicated xml file that would be loaded last, but I can't find a way to do that.
I've tried to put my file in the "My_Mods" folder in Assets\Modules and puting "My_Mods" at the end of MLF_CIV4ModularLoadingControls.xml. However, that doesn't seem to work, a few entries are overriden but not all; the curious thing is that sometimes the override works on entries that are in the same module folder as other that are not overriden. For example, with a given Gametext file in My_Mods, I can override the jade death mask carver's name in Sargon\Wonders\Jade_Mask\Jade_Mask_CIV4GameText.xml, but not the other jade carvers that are in Sargon\Wonders\Jade_Mask\FCulture_CIV4GameText.xml (by the way, those buildings are ordinary buildings, not wonders, don't know whether that's a mistake).
I've tried moving the file in My_Mods at the beginning of MLF_CIV4ModularLoadingControls.xml just in case, deleted the cache regularly, but that did not work either. Putting the file elsewhere (in another module folder, in \XML\Text ...) yields very random results (though surprisingly most entries are correctly overriden if placed in \XML\Text, I would have thought the files there would be loaded before the ones in Modules), so I really think that's a loading order issue.
Does anyone has some guidance on the load order/override order of the files?
Thanks !