megabearsfan
Prince
I've seen quite a few topics here and on 2K's forums recently regarding complaints with unit upgrade paths. Specifically, the pike -> lancer upgrade is getting a lot of controversey. Personally, I think the entire unit upgrade tree could use some work. There's a lot of overlap of roles, gaps in the lines, terminating lines, etc. Surely, there must be a better way of keeping more defined unit roles.
A few suggestions for revised upgrade paths (new units in bold):
I'll ignore ranged and seige weapons, since those paths are fine.
Keep spears & pikes as default infantry unit and flesh out other paths:
basic infantry (defense): spear -> pike -> musket -> rifle -> infantry
assault melee: warrior -> sword -> longsword -> grenadier/fusilier -> flamethrower? -> Marine / Paratrooper?
mobile: horseman -> knight -> cavalry -> landship -> tank -> armour
anti-mobile (offense): lancer -> AT gun (3 movement) (obsoleted by air units)
skirmisher (mounted ranged): chariot -> light cavalry -> dragoon (range 1) -> helicopter (range 1 or 2) / paratrooper (airdrop)
OR
Move spears & pikes to own niche and create new default infantry line:
basic infantry: warrior -> axe -> mace -> musket -> rifle -> infantry
assault melee: sword -> longsword -> grenadier/fusilier -> flamethrower? -> Marine / paratrooper?
mobile: hoseman -> knight -> cavalry -> landship -> tank -> armour
anti-mobile: spear -> pike -> lancer -> dragoon -> AT Gun (move 3) -> helicopter
skirmisher (mounted ranged): chariot
OR
Move spears & pikes to own niche, create new default infantry line, and flesh out other paths:
basic infantry: warrior -> axe -> mace -> musket -> rifle -> infantry
assault melee: warrior -> sword -> longsword -> grenadier/fusilier -> flamethrower? -> Marine / Paratrooper?
mobile: horseman -> knight -> cavalry -> landship -> tank -> armour
anti-mobile: spear -> pike -> lancer -> AT Gun (move 3)
skirmisher (mounted ranged): chariot -> light cavalry -> dragoon (range 1) -> helicopter (range 1 or 2) / paratrooper (airdrop)
The first solution, I think, is simplest, since it requires the fewest new units, and they can all retain their place on the tech tree.
The second solution allows spears/pikes to be a specialty unit, but it makes them less viable as the "backbone" of a civilization's army. It would also likely require significant tech tree changes. Where would the axe and mace units appear on the tree?
The third solution is a hybrid of the two and has all the benefits and drawbacks of each.
I also think there definitely needs to be an expansion of the "scout" line:
scouting: scout -> explorer (medeival, Compass) -> Patrol (late renaissance horse unit ?) -> Commando/Jeep (modern, Radio)
A few suggestions for revised upgrade paths (new units in bold):
I'll ignore ranged and seige weapons, since those paths are fine.
Keep spears & pikes as default infantry unit and flesh out other paths:
basic infantry (defense): spear -> pike -> musket -> rifle -> infantry
assault melee: warrior -> sword -> longsword -> grenadier/fusilier -> flamethrower? -> Marine / Paratrooper?
mobile: horseman -> knight -> cavalry -> landship -> tank -> armour
anti-mobile (offense): lancer -> AT gun (3 movement) (obsoleted by air units)
skirmisher (mounted ranged): chariot -> light cavalry -> dragoon (range 1) -> helicopter (range 1 or 2) / paratrooper (airdrop)
OR
Move spears & pikes to own niche and create new default infantry line:
basic infantry: warrior -> axe -> mace -> musket -> rifle -> infantry
assault melee: sword -> longsword -> grenadier/fusilier -> flamethrower? -> Marine / paratrooper?
mobile: hoseman -> knight -> cavalry -> landship -> tank -> armour
anti-mobile: spear -> pike -> lancer -> dragoon -> AT Gun (move 3) -> helicopter
skirmisher (mounted ranged): chariot
OR
Move spears & pikes to own niche, create new default infantry line, and flesh out other paths:
basic infantry: warrior -> axe -> mace -> musket -> rifle -> infantry
assault melee: warrior -> sword -> longsword -> grenadier/fusilier -> flamethrower? -> Marine / Paratrooper?
mobile: horseman -> knight -> cavalry -> landship -> tank -> armour
anti-mobile: spear -> pike -> lancer -> AT Gun (move 3)
skirmisher (mounted ranged): chariot -> light cavalry -> dragoon (range 1) -> helicopter (range 1 or 2) / paratrooper (airdrop)
The first solution, I think, is simplest, since it requires the fewest new units, and they can all retain their place on the tech tree.
The second solution allows spears/pikes to be a specialty unit, but it makes them less viable as the "backbone" of a civilization's army. It would also likely require significant tech tree changes. Where would the axe and mace units appear on the tree?
The third solution is a hybrid of the two and has all the benefits and drawbacks of each.
I also think there definitely needs to be an expansion of the "scout" line:
scouting: scout -> explorer (medeival, Compass) -> Patrol (late renaissance horse unit ?) -> Commando/Jeep (modern, Radio)