TimeLine Outline and Ideas
This mod will not use separate eras as CoMM3 did. It will follow a structured era progression. Each era will play out a part of the Might and Magic history.
ERA 1: Guardian Sheltem / Terra
* Sheltem is out to destroy the world, He is a powerful faction and will not be easily taken down by any individual civilization.
* The Soul Box resource will have to be found and used to help eliminate this powerful foe.
* Sheltem brings with him units that are tough to take down when attacked.
* The primary goal is to take down Sheltem before the end of era 1, or the difficulty increases considerably.
ERA 2: Enroth
* Heroes come into play.
* Grails come into play.
* Special side-quests revolving around Escaton and Armageddon's Blade.
ERA 3: Axeoth
* A time of rebuilding from war. A lot of rebuilding of structures to cope with changes and new dangers will take place.
* Corruption and Pollution will have to dealt with during this era, and with continued wars, it will be a struggle for survival during this time. But the powerful whom survive will be ready to for the brutal final era.
ERA 4: Ashan
* New resources appear revolving around various aspects of the later M&M games.