cephalo
Deity
Well, i usually play on large/huge maps with lots of civs (ca. 20 plus the ones created by revolutions and barb cities) and no empty new world, and i imagine there are more people like me who enjoy this mapscript also because it creates worlds that are bigger than the usual "huge". On such a map it doesn't make a lot of sense that the interior of a big continent (which doesn't necessarily have to be all desert, as i pointed out above) stays empty for a very long time.
This seems to be just a matter of taste... and thats why i ask for an opportunity to get more inland starts. The change i propose won't alter anything as long as you leave the CoastalCityValueBonus and other variables the way they are. The rare inland starts will probably still be very close to the coast (due to climatic conditions) and allow for enough coastal cities for the civ in question, but it won't screw the AI like in my example above, which depicts the kind of inland starts you get with the script as it is now.
Again, what i ask for is only an opportunity to tune the script according to ones taste. It won't change anything as long as you leave the variables the way they are, except that the very rare inland starts you get now won't screw the AI.
greets
Ulysses
I assume that you tried making the interiors more hospitable? The reason I put so much desert in the default settings, is because with the default number of civs on such a large map, I like to make a bunch of the land kinda harsh to slow things down. If you had more green in there, along with a coast value of maybe 1.2, I would expect a good number of interior starts.