creamcheese
Spreading since 1990
Greeks are gone, but I had to stop again! Sorry this set is taking forever , but I got an SGL with Electricity. . I thought that was worth stopping for.
Turn Log: (so far)
We have available for rushing: Smith's, Heroic Epic, Military Academy, and I think someone has Free Artistry, so Shakes as well if we trade.
We could also research Industrialization or medicine-->uhh, something, for UniSuffrage and ToE.
The only ones worth doing are Smith's, ToE, and the Military Academy I think. I am in favor of Smith's, since it denies it to the AI and they waste shields. It also breaks any cascade, potentially netting us all the rest of the wonders. We don't have any banks yet, and we might not need them, but markets and harbors still nets us a lot of reduced maintenance.
Save is attached for perusal. It is worth noting we can switch to whatever tech we like, I thought hard about doing Industrialization first.
Turn Log: (so far)
Spoiler :
Turn 0, 850AD; Look around, cities well optimized, research is humming along. Military is pretty small, we have lots to build and not so much production. Units unmoved. Athens Corinth and sparta have wonders, no burning.
At Pharsalos, Army kills vet musket, cav promotes, army yellow. Vet cav retreats from reg musket. Found new tlatelolco-->jag. Found new Texcoco-->Jag.
IBT; Corinth flips. Halicarnassus flips. I am tempted to just burn everything.
Turn 1, 860AD; WW hits, slider to 20%. Take back Halicarnassus. Take back corinth. We have coal. Move units forward.
IBT; Iros and spain sign peace. Iros and egypt sign peace. Spain and greece sign peace.
Turn 2, 870AD; Spanish have Free artistry. At thermopylae, Acav kills hoplite, Cav kill hoplite, city taken. At Delphi, army kills elite musket, cav kills musket, cav kills musket, take city. Move on last Greek city.
IBT; lose wines from spain, too expensive to buy back , I worry about riots. I'll have to scroll ahead.
Turn 3, 880AD; Tenoch University-->Military Academy. Tlatelolco University-->Heroic Epic. Armies galore! Only have to fix two cities from rioting. Some are on the edge though. At pergamon, cav kills hoplite, cav kills hoplite, take city, Greeks gone! Suddenly our empire is very happy , lux to 0% research to 100%, electricity in 2 with +1gpt
IBT; Palace expansion.
Turn 4, 890AD; Move cav and cannons in to place for next turn attack of France. I hope it works. Slider to 90%, electricity in 1.
IBT; Iros ask for alliance vs France. I would, but France moves after Iros. France seems to already be at war with them.
Turn 5, 900AD; SGL!!! I think Smith's would be nice. Replacable parts in 7. Stop to ask about SGL.
At Pharsalos, Army kills vet musket, cav promotes, army yellow. Vet cav retreats from reg musket. Found new tlatelolco-->jag. Found new Texcoco-->Jag.
IBT; Corinth flips. Halicarnassus flips. I am tempted to just burn everything.
Turn 1, 860AD; WW hits, slider to 20%. Take back Halicarnassus. Take back corinth. We have coal. Move units forward.
IBT; Iros and spain sign peace. Iros and egypt sign peace. Spain and greece sign peace.
Turn 2, 870AD; Spanish have Free artistry. At thermopylae, Acav kills hoplite, Cav kill hoplite, city taken. At Delphi, army kills elite musket, cav kills musket, cav kills musket, take city. Move on last Greek city.
IBT; lose wines from spain, too expensive to buy back , I worry about riots. I'll have to scroll ahead.
Turn 3, 880AD; Tenoch University-->Military Academy. Tlatelolco University-->Heroic Epic. Armies galore! Only have to fix two cities from rioting. Some are on the edge though. At pergamon, cav kills hoplite, cav kills hoplite, take city, Greeks gone! Suddenly our empire is very happy , lux to 0% research to 100%, electricity in 2 with +1gpt
IBT; Palace expansion.
Turn 4, 890AD; Move cav and cannons in to place for next turn attack of France. I hope it works. Slider to 90%, electricity in 1.
IBT; Iros ask for alliance vs France. I would, but France moves after Iros. France seems to already be at war with them.
Turn 5, 900AD; SGL!!! I think Smith's would be nice. Replacable parts in 7. Stop to ask about SGL.
We have available for rushing: Smith's, Heroic Epic, Military Academy, and I think someone has Free Artistry, so Shakes as well if we trade.
We could also research Industrialization or medicine-->uhh, something, for UniSuffrage and ToE.
The only ones worth doing are Smith's, ToE, and the Military Academy I think. I am in favor of Smith's, since it denies it to the AI and they waste shields. It also breaks any cascade, potentially netting us all the rest of the wonders. We don't have any banks yet, and we might not need them, but markets and harbors still nets us a lot of reduced maintenance.
Save is attached for perusal. It is worth noting we can switch to whatever tech we like, I thought hard about doing Industrialization first.