TarcisioCM's Civilizations

Maybe its just me but immediately starting with a specialist (a buffed one at that) makes the Song a bit OP imo. As it is, you can start with an engineer slot, lock your first or second citizen to it, and have a Great Engineer ready to rush an ancient/classical wonder way earlier than anyone else.

On the other hand, playing against the AI is either a cakewalk or an endless uphill battle depending on difficulty so maybe its fine as it is. :confused:
 
Maybe its just me but immediately starting with a specialist (a buffed one at that) makes the Song a bit OP imo. As it is, you can start with an engineer slot, lock your first or second citizen to it, and have a Great Engineer ready to rush an ancient/classical wonder way earlier than anyone else.

On the other hand, playing against the AI is either a cakewalk or an endless uphill battle depending on difficulty so maybe its fine as it is. :confused:

It it OP, just not because of the engineer slot but rather the scientist one. :p

Song isn't giving me specialists from cities. The food bonus is there. I initially thought a great person had to be created first, but no, whatever popup or function that should be happening isn't.
You might need to see if the rest of the lua is working (Start on the renaissance and build a fire lancer; if he is ranged then it is)
 
D'oh! I forgot about that. After I finish my Zhou Enlai game, I'll deactivate him and give the Song another try. Thanks for you help, and sorry for the disruption :)

Yeah, it was Zhou Enlai messing things up. Everything is working fine now and I'm loving it! As Vladimir Putin said, I chose an Engineer specialist first and got my infrastructure up and running quickly (and even managed to build MoM, ToA, Colossus, HG, Oracle, and Stonehenge on Prince level) before changing over to a Scientist specialist.
 
I am using too many mods. Now I haven't recently cleared my cache, so maaaaaayyyybe that will do it. But I doubt it.

Edit: Wow, that actually worked. It usually doesn't.
 
First of all, congratulations on the release of the Song, they are a hugely enjoyable civ to play as and seem pretty unique, with the art and icons being wonderful as well - much like your Ilkhanate they were a joy to play.

Unfortunately, I did get a CTD when the Song unique event happened, I received the option to reform the Song Dynasty despite not having the requisite culture that it said I could lose. Upon selecting this option my game crashed. I don't know if logs would help, but I presume that option should be hidden if one does not have enough culture.

Can't wait for the Sicilian update and hopefully the eventually Bactrian and Ptolemy updates - though I'm sure whatever you release will be brilliant - thanks for all of the high quality mods!
 
First of all, congratulations on the release of the Song, they are a hugely enjoyable civ to play as and seem pretty unique, with the art and icons being wonderful as well - much like your Ilkhanate they were a joy to play.

Unfortunately, I did get a CTD when the Song unique event happened, I received the option to reform the Song Dynasty despite not having the requisite culture that it said I could lose. Upon selecting this option my game crashed. I don't know if logs would help, but I presume that option should be hidden if one does not have enough culture.

Can't wait for the Sicilian update and hopefully the eventually Bactrian and Ptolemy updates - though I'm sure whatever you release will be brilliant - thanks for all of the high quality mods!

Thank you. :) I hadn't realized that not having enough culture would crash the game and I'm a bit hasty when coding E&D, so sorry for not catching that before releasing the civ. I'll look into it sometime today and release a fix.
 
Song update released:
  • Taizu's Leaderscreen is now actually used.
  • Wang Anshi will (Hopefully) no longer crash the game while attempting to reform the Song dynasty.
 
I hope it's not presumptuous to ask, but asides from the new leaderscene posted earlier and compatibility, what else can we expect from the Sicilian update?

Will it be a large scale update of the civ, changing uniques and such - or more minor tweak centric?
 
I hope it's not presumptuous to ask, but asides from the new leaderscene posted earlier and compatibility, what else can we expect from the Sicilian update?

Will it be a large scale update of the civ, changing uniques and such - or more minor tweak centric?
Almost everything will be new, although I'll retain some of the core concepts of the previous version because they made sense. (Trade Routes, Religion, Milites, Emirs, etc...)

I'm treating the update of Sicily, Suebi, Bactria, Holy Rome, Alans, Etruscans and Ptolemies as re-releases, that's why they're taking so long; It requires the same effort that it takes to make a whole new civ, just to update an old one.
 
Says the man who made the arguably most interesting civ(or UA) in this forum(Alans).
 
I think its a bit harsh to say your earlier releases aren't good. I think its just that your newer releases like Germany, the Xiongu, the Ilkhanate and the Song are all so fantastic it makes them look worse. I honestly think the newer ones are legit some of the best designs on this whole forum, and so even though the others are all good, they just don't seem aass good next to the others. Hence mine and ZH's palpable excitement for some updates. While the designs stay roughly the same for each in terms of focuses?
 
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