Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
I've been toying around with a few ideas over the past couple weeks, and I finally compiled them into a modmod. It's not very large at this point, and I would like to add more later, but I figured I could release what I have for now and see what people think about it. I haven't tested a full game so a few bugs might pop up, but I have tested each component individually and they all worked fine.
Changes:
Additional Tier III Spells(Original Tier III still exist)
- Nature III: Summon Guardian Vines
- Body III: Augmentation(Adds Strong to the caster)
- Metamagic III: Spellshield(Adds Spellshield promotion to the stack; functions like Magic Resistance)
- Air III: Flight(Adds Flying to the caster)
- Shadow III: Shadowcloak(Adds Hidden to the caster)
Ring of Fire damage changed to 15%/30% Cap
Tsunami damage changed to 20%/40% Cap
Blinding Light changed to -1 Visibility instead of Bind for 2 turns.
Slow changed to +1 Terrain Movement Cost instead of -1 Movement.
5 new artifacts can be found in dungeons:
- Tome of Alsophocus: A tome of dark magic that should probably be burned, but that doesn't stop people for using it for their own gain.
- Crown of the Martyr: A crown of thorns that functions like an anti-War
- Lifesapper: A dagger that weakens the unit using it, but adds Canabalize-esque health recovery.
- Preserver: the Regeneration spell in amulet form.
- Seven League Boots: Increases movement speed of the wearer.
Mercenary Overhaul
- Mercenaries can now be hired in any city with an Auxiliary Barracks.
- The Guild of the Nine provides a free Auxiliary Barracks in every city.
- All mercenaries start with Combat I and Drill I
- 4 types of mercenaries:
- Mercenary; Powerful Axeman, available from start.
- Mounted Mercenary: Powerful Horse Archer, available with Stirrups.
- Rogue: Powerful Assassin, available with Poisons.
- Spellsword: Powerful Adept, available with KotE.
Miracles of Esus
- Nations following the Council of Esus can pay gold for miracles:
- Sway the Odds: Increases strength and adds 2 First Strikes for a single combat.
- Flee the Scene: Adds 2 extra movement but reduces strength.
- Recovery: Removes Plagued, Diseased and Withered akin to Priest's Cure, adds Regeneration.
- Shadowscry: Increases the power of a mage's next spell.
- Corruption: Removes non-Esus religions from a city; available at Fanaticism.
Plans for the future:
Add an additional Tier III spell for all spheres, excluding Death(which already has one)
Additional magic balancing/tweaks.
Add more artifacts, including some gained from events instead of dungeons.
Add a Griffon Rider unit(need model)
Turn Lucian into a Great Commander.
Add a second tier of mercenaries exclusive to the owner of the Guild of the Nine.
Find a way to make Nox Noctis' invisibility exclusive to CoE nations without altering the SDK.
Download
Installation: Extract the .zip to you Fall from Heaven 2 folder. You might want to make a backup or copy first.
Changes:
Additional Tier III Spells(Original Tier III still exist)
- Nature III: Summon Guardian Vines
- Body III: Augmentation(Adds Strong to the caster)
- Metamagic III: Spellshield(Adds Spellshield promotion to the stack; functions like Magic Resistance)
- Air III: Flight(Adds Flying to the caster)
- Shadow III: Shadowcloak(Adds Hidden to the caster)
Ring of Fire damage changed to 15%/30% Cap
Tsunami damage changed to 20%/40% Cap
Blinding Light changed to -1 Visibility instead of Bind for 2 turns.
Slow changed to +1 Terrain Movement Cost instead of -1 Movement.
5 new artifacts can be found in dungeons:
- Tome of Alsophocus: A tome of dark magic that should probably be burned, but that doesn't stop people for using it for their own gain.
- Crown of the Martyr: A crown of thorns that functions like an anti-War
- Lifesapper: A dagger that weakens the unit using it, but adds Canabalize-esque health recovery.
- Preserver: the Regeneration spell in amulet form.
- Seven League Boots: Increases movement speed of the wearer.
Mercenary Overhaul
- Mercenaries can now be hired in any city with an Auxiliary Barracks.
- The Guild of the Nine provides a free Auxiliary Barracks in every city.
- All mercenaries start with Combat I and Drill I
- 4 types of mercenaries:
- Mercenary; Powerful Axeman, available from start.
- Mounted Mercenary: Powerful Horse Archer, available with Stirrups.
- Rogue: Powerful Assassin, available with Poisons.
- Spellsword: Powerful Adept, available with KotE.
Miracles of Esus
- Nations following the Council of Esus can pay gold for miracles:
- Sway the Odds: Increases strength and adds 2 First Strikes for a single combat.
- Flee the Scene: Adds 2 extra movement but reduces strength.
- Recovery: Removes Plagued, Diseased and Withered akin to Priest's Cure, adds Regeneration.
- Shadowscry: Increases the power of a mage's next spell.
- Corruption: Removes non-Esus religions from a city; available at Fanaticism.
Plans for the future:
Add an additional Tier III spell for all spheres, excluding Death(which already has one)
Additional magic balancing/tweaks.
Add more artifacts, including some gained from events instead of dungeons.
Add a Griffon Rider unit(need model)
Turn Lucian into a Great Commander.
Add a second tier of mercenaries exclusive to the owner of the Guild of the Nine.
Find a way to make Nox Noctis' invisibility exclusive to CoE nations without altering the SDK.
Download
Installation: Extract the .zip to you Fall from Heaven 2 folder. You might want to make a backup or copy first.