Here is the tech tree i got from Rome Total War... I posted this so to arouse your imaginations and give ideas on how we can make a strictly Roman period driven mod. All civs can be playable with special units but we would need to come up with what the different civs can construct.
I was thinking to have the whole map layout from RTW into Civ4. We can have the same cities and what not. We cannot build new cities only conquer other cities and improve these conquered cities. Certain cities will have the ancient wonders of the world to give you bonuses. Other cities will have resources so you can claim. ( not sure how new civ4 will work exactly so I cant say for sure untill i play it a few times )
It would be interesting to have the Roman powers conquering other lands and then back stab on each other to become the ultimate ruler!
Barbarian uprising will also give a small challenge.
ROMAN TECHNOLOGY TREE
Improvement list below for each category
[SIZE=-3]Government | Walls | Temples | Barracks | Stables | Missiles | Trade | Weapons | Naval | Health | Farms | Roads| Mines | Acedemics | Amphitheatre[/SIZE]
Level
ROMAN TECHNOLOGY TREE
Improvement list below for each category
[SIZE=-3]Government | Walls | Temples | Barracks | Stables | Missiles | Trade | Weapons | Naval | Health | Farms | Roads| Mines | Acedemics | Amphitheatre[/SIZE]
Government
Level One: Governor's House Upgrades to town
Level Two: Governor's Villa Upgrade to Large town
Level Three: Governor's Palace Upgrade to minor city
Level Four: Pro Consul's Palace Upgrade to Large city
Level Five: Imperial Palace Upgrade to huge city
Walls
Level One: Wooden Palisade Better defence against assault
Level Two: Wooden Wall - Better defence against assault
Level Three: Stone Wall - Better defence against assault
Level Four: Large Stone Wall - Better defence against assault
Level Five: Epic Stone Wall - Better defence against assault
Temples
Level One: Shrine Bonus Based on temple type
Level Two: Temple - Bonus Based on temple type
Level Three: Large Temple - Bonus Based on temple type
Level Four: Awesome Temple - Bonus Based on temple type Arcani (Jupiter), Corvus Quinquireme (Neptune)
Level Five: Pantheon Grants all temple bonuses. Decere (Neptune)
Barracks
Level One: Barracks Town watch
Level Two: Militia Barracks Hastati or Auxillia
Level Three: Legion barracks Principes or Early Legionary Cohort
Level Four: Army Barracks Triarii or Legionary Cohort
Level Five:Urban Barracks Urban Cohort
Stables
Level One: -----------------
Level Two: Stables Equites wardogs and roman cavalry
Level Three: Cavalry Stables Cavalry Auxillia Roman Cavalry
Level Four: Hippodrome Increases happiness legionary cavalry. Incendiary pigs
Level Five:Circus Maximus Increases happiness Praetorian Cavalry
Missiles
Level One: ------------------
Level Two: Practice Range velites or light auxillia
Level Three: Archery range ballistas, roman archers, or archer auxillia
Level Four: Catapult Range Scorpions, Onagers
Level Five:Siege Engineer Heavy Onagers, Repeating Ballistas
Trade
Level One:Trader Improves trade income
Level Two: Market - Improves trade income (spy)
Level Three: Forum - Improves trade income (assassin)
Level Four: Great Forum - Improves trade income
Level Five:Curia - Improves trade income
Weapons
Level One: ------------------
Level Two: Blacksmith Improves weapons quality
Level Three: Armourer Improves weapons & armour quality
Level Four: ------------------------
Level Five:Foundry - Improves weapons & armour quality
Naval
Level One: -------------------
Level Two: Port Bireme allows trade fleets
Level Three: Shipwright Triremes allows trade fleets
Level Four: Dockyard Quinquiremes allows trade fleets
Level Five:---------------------
Health
Level One: --------------------------
Level Two: Sewers Improves public health
Level Three: Public Baths Improves public health
Level Four: Aqueduct Improves public health
Level Five:City plumbing - Improves public health
Farms
Level One: Land Clearance Increase farm output
Level Two: Communal Farming Increase farm output
Level Three: Crop rotation Increase farm output
Level Four: Irrigation Increase farm output
Level Five:Latifundia Increase farm output
Roads
Level One: Roads Increases trade Income
Level Two: Paved Roads - Increases trade Income
Level Three: Highways - Increases trade Income
Level Four: -----------------------
Level Five:-------------------------
Mines
Level One: Mines Resources generate cash income
Level Two: Mines + 1 - Resources generate cash income
Level Three: ---------------------
Level Four: -----------------------
Level Five:----------------------------
Academis
Level One: ----------------------------------
Level Two: ---------------------------------
Level Three: Academy Improves the skills of generals
Level Four: Scriptorium - Improves the skills of generals
Level Five:Ludus Magna - Improves the skills of generals
Amphitheatres
Level One: -----------------------
Level Two: ---------------------
Level Three: Arena Increases Happiness Produces Gladiator
Level Four: Amphitheatre - Increases Happiness Produces Gladiator
Level Five:Coliseum - Increases Happiness Produces Gladiator
Lets see some ideas and collaberation