cracker
Gil Favor's Sidekick
Since Gotm27 is still in progress this game opportunity announcement will be somewhat limited in scope to avoid spoilers.
When I post the starting save file on February 2nd, this will include a more detailed preamble and story-line to help set the stage for your play opportunity.
This game is a "quick game"/"specific mission" captured from the play testing and development process that was used to produce Gotm27. The starting save file is an actual developed save file from the play test that will set the stage for you to accomplish a the task of conquering a specific opponent in the fewest number of turns possible.
Scoring will be based on a starting score of 10000 points minus an increasing number of points for each turn that it takes you to kill the target. You lose 100 points for the first turn, 200 points for the second turn, 300 points for the third turn and so forth. You also earn 200 points for each army and 25 points for each elite unit that is still alive in the former enemy territory when the last victim dies.
The game is on Monarch difficulty and is only available to play in PTWv1.27 due to the actual extraction of the game from an in progress game playtest. You must have the game packs for Gotm27 installed to play the game. You begin the game in the year 950AD and you are early in the Industrial Age.
Your challenge is to see how many turns it will take you to accomplish the same task that I completed in 9 turns during the play test. For some players this will be an easy task while for others it will be an skin tightening adrenaline rush of a new magnitude. Because of the sheer amount of bloodshed that occured in this phase of the play test it took me about 4 hours to play the actual events but many of you will play substantially slower or substantially faster depending on how you choose to proceed.
The Predator level extra challenge is to keep no captured cities and found no more than one additional city during the game play process.
To include the Civ3v1.29 players or perhaps some less experienced players who might feel a bit uncomfortable about playing from a tough preset position on Monarch, I would suggest the opportunity for a team/mini-demo game type approach where one player with PTWv1.27 will fill the role of hotseat/gameplayer while two to three other players may fill the role of strategic advisors to help decide where and what you should do next. Each team that elects to play the game in this mode may open an individual thread in this quick game forum to discuss their strategic play options and make decisions (other players and teams should follow the no-lookee no-cheatee rules until they have completely killed the designated victim.)
Individual players may also play the game on their own and just post a story/timeline summary of how the game proceeded.
If you would like to play the game on your own you may indicate interest by posting here.
If you would like to play as a part of a group or team, then please try to keep those teams down to no more that 4 players per team and use this thread to match up to make sure that each team has at least one player with the required setup. If you have more than one player with PTWv1.27 set up for Gotm27 then you should feel free to trade off on turns if that floats your boat.
This may be a great opportunity to experience a significant moment in Gotm27 that you may have missed in the first pass play opportunity.
When I post the starting save file on February 2nd, this will include a more detailed preamble and story-line to help set the stage for your play opportunity.
This game is a "quick game"/"specific mission" captured from the play testing and development process that was used to produce Gotm27. The starting save file is an actual developed save file from the play test that will set the stage for you to accomplish a the task of conquering a specific opponent in the fewest number of turns possible.
Scoring will be based on a starting score of 10000 points minus an increasing number of points for each turn that it takes you to kill the target. You lose 100 points for the first turn, 200 points for the second turn, 300 points for the third turn and so forth. You also earn 200 points for each army and 25 points for each elite unit that is still alive in the former enemy territory when the last victim dies.
The game is on Monarch difficulty and is only available to play in PTWv1.27 due to the actual extraction of the game from an in progress game playtest. You must have the game packs for Gotm27 installed to play the game. You begin the game in the year 950AD and you are early in the Industrial Age.
Your challenge is to see how many turns it will take you to accomplish the same task that I completed in 9 turns during the play test. For some players this will be an easy task while for others it will be an skin tightening adrenaline rush of a new magnitude. Because of the sheer amount of bloodshed that occured in this phase of the play test it took me about 4 hours to play the actual events but many of you will play substantially slower or substantially faster depending on how you choose to proceed.
The Predator level extra challenge is to keep no captured cities and found no more than one additional city during the game play process.
To include the Civ3v1.29 players or perhaps some less experienced players who might feel a bit uncomfortable about playing from a tough preset position on Monarch, I would suggest the opportunity for a team/mini-demo game type approach where one player with PTWv1.27 will fill the role of hotseat/gameplayer while two to three other players may fill the role of strategic advisors to help decide where and what you should do next. Each team that elects to play the game in this mode may open an individual thread in this quick game forum to discuss their strategic play options and make decisions (other players and teams should follow the no-lookee no-cheatee rules until they have completely killed the designated victim.)
Individual players may also play the game on their own and just post a story/timeline summary of how the game proceeded.
If you would like to play the game on your own you may indicate interest by posting here.
If you would like to play as a part of a group or team, then please try to keep those teams down to no more that 4 players per team and use this thread to match up to make sure that each team has at least one player with the required setup. If you have more than one player with PTWv1.27 set up for Gotm27 then you should feel free to trade off on turns if that floats your boat.
This may be a great opportunity to experience a significant moment in Gotm27 that you may have missed in the first pass play opportunity.