Damirith
Prince
- Joined
- Mar 11, 2015
- Messages
- 379
I would like us to take a look at the Incas, after Funak's post on the 2015 UA poll, I think the Incas can use a simple face-lift. Their UB and UU are fine, I just think the UA needs some update to it.
The free movement on hills is great, if used correctly it can easily allow military units to quickly reposition and out flank any other Civ’s army. However, I feel the cheap/free road part is a bit bland and boring. I can understand why it is their UA, but I think this part of the UA needs to be either improved on, replaced, or some other special needs to be tagged on to their UA to make them stand out a little bit more.
Some random thoughts for minor UA additions
- Hills provide +1 food, even if a mine is built on them. This would help if there are no mountains around to boost the terrace farm.
- +10% influence bonus when you complete City-States quests to City-States that you have a trade route with. This would reflect the peaceful assimilation the Incas used to acquire more tribes under their empire.
Here are some info from Wiki on the Incas and my thoughts on how to incorporate them into the UA as either a replacement to the road part or addition to their UA
Better spies/diplomats
“Pachacuti sent spies to regions he wanted in his empire; they brought reports on the political organization, military might and wealth. He would then send messages to the leaders of these lands extolling the benefits of joining his empire, offering them presents of luxury goods such as high quality textiles, and promising that they would be materially richer as subject rulers of the Inca.”
- Maybe their spies could provide you with updates more often when they are spying on other Civs and City States. Such as letting you know more often what is being built in the City or maybe even provide unique information such as if a great person was just born there or if the city has just assigned a new trade route and lets you know where it’s going. If you send your spies to City-States, maybe they could update you on the influences gained by other Civs.
- Another idea would be to make their Diplomats exert a higher tourism percentage than the normal +25%.
Military buff
“The Inca army was the most powerful in the area at that time, because they could turn an ordinary villager or farmer into a soldier, ready for battle. This is because every male Inca had to take part in war at least once so as to be prepared for warfare again when needed. By the time the empire had reached its largest size, every section of the empire contributed in setting up an army for war.”
“Roads allowed very quick movement for the Inca army, and shelters called tambo were built one day's distance in travelling from each other, so that an army on campaign could always be fed and rested. This can be seen in names of ruins such as Ollantay Tambo, or My Lord's Storehouse. These were set up so the Inca and his entourage would always have supplies (and possibly shelter) ready as he traveled.”
- Maybe have a small production bonus to military and defensive buildings, say 10-15%. Or maybe a small production bonus to all land military units.
- Defensive structures on hills provides even more of a defensive bonus
- Their military units can heal +10 more if resting on an Incan road. In order to make this not abused, it should be only on roads that are a part of a city connection and not just some tile with a random unconnected road. But then again if the Liberty policy stacks with their UA and they can get free roads on all tiles, this special would be broken as hell as there would be nothing stopping you from making ridiculous city connections.
Please share your thoughts and ideas on this. I know these aren't the greatest ideas, but am I the only one who doesn't like the Inca roads thing? Anyone else want to see a little more umph in their UA?
The free movement on hills is great, if used correctly it can easily allow military units to quickly reposition and out flank any other Civ’s army. However, I feel the cheap/free road part is a bit bland and boring. I can understand why it is their UA, but I think this part of the UA needs to be either improved on, replaced, or some other special needs to be tagged on to their UA to make them stand out a little bit more.
Some random thoughts for minor UA additions
- Hills provide +1 food, even if a mine is built on them. This would help if there are no mountains around to boost the terrace farm.
- +10% influence bonus when you complete City-States quests to City-States that you have a trade route with. This would reflect the peaceful assimilation the Incas used to acquire more tribes under their empire.
Here are some info from Wiki on the Incas and my thoughts on how to incorporate them into the UA as either a replacement to the road part or addition to their UA
Better spies/diplomats
“Pachacuti sent spies to regions he wanted in his empire; they brought reports on the political organization, military might and wealth. He would then send messages to the leaders of these lands extolling the benefits of joining his empire, offering them presents of luxury goods such as high quality textiles, and promising that they would be materially richer as subject rulers of the Inca.”
- Maybe their spies could provide you with updates more often when they are spying on other Civs and City States. Such as letting you know more often what is being built in the City or maybe even provide unique information such as if a great person was just born there or if the city has just assigned a new trade route and lets you know where it’s going. If you send your spies to City-States, maybe they could update you on the influences gained by other Civs.
- Another idea would be to make their Diplomats exert a higher tourism percentage than the normal +25%.
Military buff
“The Inca army was the most powerful in the area at that time, because they could turn an ordinary villager or farmer into a soldier, ready for battle. This is because every male Inca had to take part in war at least once so as to be prepared for warfare again when needed. By the time the empire had reached its largest size, every section of the empire contributed in setting up an army for war.”
“Roads allowed very quick movement for the Inca army, and shelters called tambo were built one day's distance in travelling from each other, so that an army on campaign could always be fed and rested. This can be seen in names of ruins such as Ollantay Tambo, or My Lord's Storehouse. These were set up so the Inca and his entourage would always have supplies (and possibly shelter) ready as he traveled.”
- Maybe have a small production bonus to military and defensive buildings, say 10-15%. Or maybe a small production bonus to all land military units.
- Defensive structures on hills provides even more of a defensive bonus
- Their military units can heal +10 more if resting on an Incan road. In order to make this not abused, it should be only on roads that are a part of a city connection and not just some tile with a random unconnected road. But then again if the Liberty policy stacks with their UA and they can get free roads on all tiles, this special would be broken as hell as there would be nothing stopping you from making ridiculous city connections.
Please share your thoughts and ideas on this. I know these aren't the greatest ideas, but am I the only one who doesn't like the Inca roads thing? Anyone else want to see a little more umph in their UA?