The Strategos
Thanatos
- Joined
- Jul 21, 2002
- Messages
- 1,175
Of the two, I prefer the second one. Not because of player micromanagement, honestly both systems require an initial micromanage set up, after which you can just copy and paste your trade orders every turn,[1] but because it is much simpler on the moderator. The first system has the moderator doing various rolls every turn in order to figure out if something sold or not. The second system, if I understand it correctly, has the moderator making a start-up judgment on how many luxuries a particular route supports and that's it.[2]
[1] The real annoyance with the first system was the high birth rate for flocks/herds and the corresponding food upkeep, which required those with flocks to recalculate their food upkeep every turn. This, however, could just as easily be fixed by having a zero herd growth policy.
[2] I am assuming the system will work something like this:
Assfell:
Number of Luxuries: 25
Trade Routes (Number of Luxuries Sent/Maximum Number of Luxuries Allowed)
-Werhold (3/3)
-Romadi (3/3)
-Gibraly (4/4)
-Varica (5/5)
-Dolu (10/10)
So in this example in order to get more money Assfell has to both increase the number of luxuries they produce and find another trade partner.
[1] The real annoyance with the first system was the high birth rate for flocks/herds and the corresponding food upkeep, which required those with flocks to recalculate their food upkeep every turn. This, however, could just as easily be fixed by having a zero herd growth policy.
[2] I am assuming the system will work something like this:
Assfell:
Number of Luxuries: 25
Trade Routes (Number of Luxuries Sent/Maximum Number of Luxuries Allowed)
-Werhold (3/3)
-Romadi (3/3)
-Gibraly (4/4)
-Varica (5/5)
-Dolu (10/10)
So in this example in order to get more money Assfell has to both increase the number of luxuries they produce and find another trade partner.